Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
This commit is contained in:
@@ -7,19 +7,39 @@
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
public:
|
||||
System(EventBroker* eventBroker, std::string componentType)
|
||||
protected:
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
|
||||
protected:
|
||||
std::string m_ComponentType;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
class PureSystem : public System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
PureSystem(EventBroker* eventBroker, std::string componentType)
|
||||
: System(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
ImpureSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user