Some small fixes, also added new UI elements to Player
This commit is contained in:
@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
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<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
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<Content></Content>
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<Content></Content>
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<Resource></Resource>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color R="1" G="1" B="1" A="1"/>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<Visible>true</Visible>
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<Alignment><Center/></Alignment>
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<Alignment><Center/></Alignment>
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@@ -132,7 +132,70 @@
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children/>
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<Children>
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<Entity name="BoostIcons">
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<Components>
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<c:BoostIconsHUD/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Assault">
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<Components>
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<c:Fill>
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.168000013" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Defender">
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<Components>
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<c:Fill>
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.27700001" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Sniper">
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<Components>
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<c:Fill>
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<Color A="1" B="0.345098048" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.38500002" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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@@ -196,7 +259,6 @@
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<CapturePointNumber>3</CapturePointNumber>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Fill>
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<c:Fill>
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<Percentage>0.80222018197612788</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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@@ -231,6 +293,7 @@
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<CapturePointNumber>4</CapturePointNumber>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Fill>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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@@ -286,7 +349,7 @@
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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@@ -297,7 +360,8 @@
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<Components>
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<Components>
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<c:CapturePointHUD/>
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<c:CapturePointHUD/>
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<c:Fill>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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@@ -306,7 +370,7 @@
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Orientation X="0" Y="0" Z="4.71238899"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children/>
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<Children/>
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@@ -369,6 +433,25 @@
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</Entity>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="CapturePointArrow">
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<Components>
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<c:CapturePointArrowHUD/>
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<c:Model>
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<Resource>Models/Widgets/Arrows/Arrow9.mesh</Resource>
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</c:Model>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.714000046" Z="-1.30000007"/>
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<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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<Orientation X="-0.0666666627" Y="-1.95069385" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="Hands">
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<Entity name="Hands">
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