Merge branch 'Menu' of github.com:teamfisk/TacticalZ into Menu
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@@ -151,18 +151,7 @@ void DrawBloomPass::OnWindowResize()
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if (m_Quality == 0) {
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if (m_Quality == 0) {
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return;
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return;
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}
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}
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CommonFunctions::GenerateMipMapTexture(
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InitializeBuffers();
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&m_GaussianTexture_vert, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
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, GL_RGB, GL_FLOAT, m_BloomLod);
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CommonFunctions::GenerateMipMapTexture(
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&m_GaussianTexture_horiz, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
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, GL_RGB, GL_FLOAT, m_BloomLod);
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for (int i = 0; i < m_BloomLod; i++) {
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m_GaussianFrameBuffer_vert[i].Generate();
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m_GaussianFrameBuffer_horiz[i].Generate();
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}
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}
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}
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void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture)
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void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture)
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