diff --git a/include/Game/Systems/DamageIndicatorSystem.h b/include/Game/Systems/DamageIndicatorSystem.h index 561654d1..fd3ba33f 100644 --- a/include/Game/Systems/DamageIndicatorSystem.h +++ b/include/Game/Systems/DamageIndicatorSystem.h @@ -5,35 +5,23 @@ #include "Core/Transform.h" #include "Core/ResourceManager.h" #include "Core/EntityFileParser.h" -#include "Core/EPickupSpawned.h" #include "Core/EPlayerDamage.h" -#include "Engine/Collision/ETrigger.h" #include "Common.h" #include -//temp -#include "Input/EInputCommand.h" #include "Rendering/ESetCamera.h" - #include #include -class DamageIndicatorSystem : public ImpureSystem +class DamageIndicatorSystem : public System { public: DamageIndicatorSystem(World* world, EventBroker* eventBroker); - virtual void Update(double dt) override; - private: - EventRelay m_DamageTakenFromPlayer; bool OnPlayerDamageTaken(Events::PlayerDamage& e); - //temp - EventRelay m_EInputCommand; - bool OnInputCommand(Events::InputCommand& e); - EventRelay m_ESetCamera; bool OnSetCamera(const Events::SetCamera& e); diff --git a/src/Game/Systems/DamageIndicatorSystem.cpp b/src/Game/Systems/DamageIndicatorSystem.cpp index 24d1cfa4..0acb24c3 100644 --- a/src/Game/Systems/DamageIndicatorSystem.cpp +++ b/src/Game/Systems/DamageIndicatorSystem.cpp @@ -4,23 +4,15 @@ DamageIndicatorSystem::DamageIndicatorSystem(World* m_World, EventBroker* eventB : System(m_World, eventBroker) { EVENT_SUBSCRIBE_MEMBER(m_DamageTakenFromPlayer, &DamageIndicatorSystem::OnPlayerDamageTaken); - //TEMP - EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &DamageIndicatorSystem::OnInputCommand); //current camera EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &DamageIndicatorSystem::OnSetCamera); - } -void DamageIndicatorSystem::Update(double dt) -{ - -} - - bool DamageIndicatorSystem::OnPlayerDamageTaken(Events::PlayerDamage& e) { - auto test1 = (glm::vec3)e.PlayerShooter["Transform"]["Orientation"]; - auto test2 = (glm::vec3)e.Player["Transform"]["Orientation"]; + if (m_CurrentCamera == -1) { + return false; + } //grab players direction auto playerOrientation = glm::quat((glm::vec3)e.Player["Transform"]["Orientation"]); @@ -51,8 +43,6 @@ bool DamageIndicatorSystem::OnPlayerDamageTaken(Events::PlayerDamage& e) angleBetweenVectors = -angleBetweenVectors; } - //LOG_INFO("vector angle %f %f %f %f", t1, t3, t4, enemyPlayerVector.x); - //load & set the "2d" sprite auto entityFile = ResourceManager::Load("Schema/Entities/SpriteTestTemporary.xml"); EntityFileParser parser(entityFile); @@ -65,60 +55,6 @@ bool DamageIndicatorSystem::OnPlayerDamageTaken(Events::PlayerDamage& e) return true; } -//TEMP -bool DamageIndicatorSystem::OnInputCommand(Events::InputCommand& e) -{ - if (e.Command != "Jump" || e.Value > 0) { - return false; - } - //auto entityFile = ResourceManager::Load("Schema/Entities/SpriteTestTemporary.xml"); - //EntityFileParser parser(entityFile); - //EntityID spriteID = parser.MergeEntities(m_World); - ////get currently active camera - ////auto cameras = m_World->GetComponents("Camera"); - ////for (auto& cCamera : *cameras) { - //// - //// //auto temp = m_World->GetParent(cCamera.EntityID); - //// m_World->SetParent(spriteID, cCamera.EntityID); - ////} - ////m_CurrentCamera - //m_World->SetParent(spriteID, m_CurrentCamera); - - //auto cameraWrapper = EntityWrapper(m_World, spriteID); - //cameraWrapper["Transform"]["Orientation"] = glm::vec3(1, 1, 1); - //ray player-enemyplayer eller bara spelarnas direction - - - //TODO: life time, rotering -//den ska väl vara där hela tiden, bara det att den inte syns - - - //EntityWrapper(m_World, spriteID); - - auto players = m_World->GetComponents("Player"); - EntityID id1 = (*players->begin()).EntityID; - EntityID id2; - int lameCounter = 0; - for (auto& cPlayers : *players) { - if (lameCounter == 1) { - id2 = cPlayers.EntityID; - } - lameCounter++; - } - if (lameCounter != 2) { - return false; - } - - //do something here - Events::PlayerDamage ePlayerDamage; - ePlayerDamage.Player = EntityWrapper(m_World, id1); - ePlayerDamage.PlayerShooter = EntityWrapper(m_World, id2); - ePlayerDamage.Damage = 1; - m_EventBroker->Publish(ePlayerDamage); - - return true; -} - bool DamageIndicatorSystem::OnSetCamera(const Events::SetCamera& e) { m_CurrentCamera = e.CameraEntity.ID; return true; diff --git a/src/Game/Systems/WeaponSystem.cpp b/src/Game/Systems/WeaponSystem.cpp index 1613cb7a..bc7c86b6 100644 --- a/src/Game/Systems/WeaponSystem.cpp +++ b/src/Game/Systems/WeaponSystem.cpp @@ -134,6 +134,7 @@ bool WeaponSystem::OnShoot(Events::Shoot& eShoot) // TODO: Weapon damage calculations etc Events::PlayerDamage ePlayerDamage; ePlayerDamage.Player = player; + ePlayerDamage.PlayerShooter = eShoot.Player; ePlayerDamage.Damage = 100; m_EventBroker->Publish(ePlayerDamage);