Merge remote-tracking branch 'origin/master' into AndersTest
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@@ -0,0 +1,16 @@
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#ifndef EFileDropped_h__
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#define EFileDropped_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct FileDropped : Event
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{
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std::string Path;
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};
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}
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#endif
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@@ -16,6 +16,7 @@
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#include "ELockMouse.h"
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#include "EGamepadAxis.h"
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#include "EGamepadButton.h"
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#include "EFileDropped.h"
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class InputManager
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{
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@@ -71,6 +72,8 @@ private:
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
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static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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static std::vector<std::string> GLFWDropCallbackQueue;
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static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
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};
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#endif
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@@ -31,6 +31,8 @@ public:
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const ComponentPool* GetComponents(std::string componentType);
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// Get entity parent
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EntityID GetParent(EntityID entity);
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// Change the parent of an entity
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void SetParent(EntityID entity, EntityID parent);
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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@@ -40,6 +42,7 @@ private:
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EntityID m_CurrentEntityID = 1;
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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// TODO: This should be a more effective structure
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std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
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std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
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