Resize should now be working correctly.

This commit is contained in:
Tleety
2016-02-19 11:42:52 +01:00
parent e15a7b9485
commit 8c9f4bb84b
7 changed files with 56 additions and 4 deletions
+22 -1
View File
@@ -114,7 +114,28 @@ void LightCullingPass::FillLightList(RenderScene& scene)
void LightCullingPass::OnWindowResize()
{
SetSSBOSizes();
InitializeSSBOs();
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Frustum)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_FrustumSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightSource) * 200, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_LightSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightGrid)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_LightGridSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY);
GLERROR("m_LightOffsetSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float)*m_NumberOfTiles*MAX_LIGHTS_PER_TILE, m_LightIndex, GL_DYNAMIC_COPY);
GLERROR("m_LightIndexSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
void LightCullingPass::InitializeSSBOs()