Resize should now be working correctly.
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@@ -371,7 +371,9 @@ void PickingPass::ClearPicking()
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void PickingPass::OnWindowResize()
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{
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InitializeTextures();
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InitializeFrameBuffers();
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glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
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m_PickingBuffer.Generate();
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}
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PickData PickingPass::Pick(glm::vec2 screenCoord)
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