Resize should now be working correctly.

This commit is contained in:
Tleety
2016-02-19 11:42:52 +01:00
parent e15a7b9485
commit 8c9f4bb84b
7 changed files with 56 additions and 4 deletions
+3 -1
View File
@@ -371,7 +371,9 @@ void PickingPass::ClearPicking()
void PickingPass::OnWindowResize()
{
InitializeTextures();
InitializeFrameBuffers();
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
m_PickingBuffer.Generate();
}
PickData PickingPass::Pick(glm::vec2 screenCoord)