In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.

This commit is contained in:
stiffly
2016-02-25 11:56:40 +01:00
parent f10958c268
commit 8ce6308649
3 changed files with 50 additions and 56 deletions
-1
View File
@@ -103,7 +103,6 @@ public:
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
void identifyPacketLoss();
void hasServerTimedOut();
EntityID createPlayer();