In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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@@ -65,7 +65,7 @@ void Server::Update()
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PlayerDefinition localArea;
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localArea.Endpoint = boost::asio::ip::udp::endpoint();
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m_ServerlistRequest.Receive(packet, localArea);
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if(packet.GetMessageType() == MessageType::ServerlistRequest) {
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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packet.ReadPrimitive<int>(); // Pop size
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packet.ReadPrimitive<int>(); // Pop MsgType
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packet.ReadPrimitive<int>(); // Pop packet ID
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@@ -76,7 +76,7 @@ void Server::Update()
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}
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// Check if players have disconnected
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for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
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for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
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disconnect(m_PlayersToDisconnect.at(i));
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}
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m_PlayersToDisconnect.clear();
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@@ -136,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
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parseOnPlayerDamage(packet);
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break;
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case MessageType::PlayerTransform:
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parsePlayerTransform(packet);
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parsePlayerTransform(packet);
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break;
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default:
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break;
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@@ -191,43 +191,41 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
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// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
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EntityWrapper childEntity(m_World, childEntityID);
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if (!shouldSendToClient(childEntity)) {
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continue;
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}
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// Write EntityID and parentsID and Entity name
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packet.WritePrimitive(childEntityID);
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packet.WritePrimitive(entityID);
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packet.WriteString(m_World->GetName(childEntityID));
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// Write components to child
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int numberOfComponents = 0;
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for (auto& i : worldComponentPools) {
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if (i.second->KnowsEntity(childEntityID)) {
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numberOfComponents++;
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if (shouldSendToClient(childEntity)) {
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// Write EntityID and parentsID and Entity name
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packet.WritePrimitive(childEntityID);
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packet.WritePrimitive(entityID);
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packet.WriteString(m_World->GetName(childEntityID));
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// Write components to child
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int numberOfComponents = 0;
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for (auto& i : worldComponentPools) {
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if (i.second->KnowsEntity(childEntityID)) {
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numberOfComponents++;
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}
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}
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}
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// Write how many components should be read
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packet.WritePrimitive(numberOfComponents);
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for (auto& i : worldComponentPools) {
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// If the entity exist in the pool
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if (i.second->KnowsEntity(childEntityID)) {
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ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
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// ComponentType
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packet.WriteString(componentWrapper.Info.Name);
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// Loop through fields
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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// Write how many components should be read
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packet.WritePrimitive(numberOfComponents);
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for (auto& i : worldComponentPools) {
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// If the entity exist in the pool
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if (i.second->KnowsEntity(childEntityID)) {
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ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
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// ComponentType
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packet.WriteString(componentWrapper.Info.Name);
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// Loop through fields
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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}
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}
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}
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}
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}
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// Go to to your children
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addChildrenToPacket(packet, childEntityID);
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addPlayersToPacket(packet, childEntityID);
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}
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}
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@@ -343,7 +341,7 @@ void Server::parseTCPConnect(Packet & packet)
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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// Ska vara till lagd i TCPServer receive
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@@ -455,8 +453,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
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}
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isReadingData = !isReadingData;
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m_SaveDataTimer = std::clock();
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}
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else if (e.Command == "KickPlayer" && e.Value > 0) {
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} else if (e.Command == "KickPlayer" && e.Value > 0) {
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kick(0);
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}
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@@ -595,8 +592,15 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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auto children = m_World->GetChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if(child.HasComponent("CapturePoint")) {
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return true;
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}
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}
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
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|| childEntity.HasComponent("CapturePoint");
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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