In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.

This commit is contained in:
stiffly
2016-02-25 11:56:40 +01:00
parent f10958c268
commit 8ce6308649
3 changed files with 50 additions and 56 deletions
-1
View File
@@ -103,7 +103,6 @@ public:
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
void identifyPacketLoss();
void hasServerTimedOut();
EntityID createPlayer();
+7 -16
View File
@@ -348,9 +348,7 @@ void Client::parseSnapshot(Packet& packet)
EntityWrapper localEntity(m_World, localEntityID);
// Update entity
if (m_World->HasComponent(localEntityID, componentType)) {
if (localEntity.Name() == "CapturePointHUD") {
UpdateLocalCapturePointHUD(localEntity);
}
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
bool shouldApply = true;
// Apply potential filter function
@@ -361,6 +359,7 @@ void Client::parseSnapshot(Packet& packet)
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
}
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
// updateFields(packet, componentInfo, localEntityID);
//} else {
@@ -377,7 +376,11 @@ void Client::parseSnapshot(Packet& packet)
if (serverParentID == EntityID_Invalid) {
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
} else {
if (serverClientMapsHasEntity(serverParentID)) {
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
} else {
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
}
}
m_World->SetName(newLocalEntityID, serverEntityName);
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
@@ -387,7 +390,7 @@ void Client::parseSnapshot(Packet& packet)
}
// Parent logic
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
if (serverParentID != EntityID_Invalid) {
if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
}
@@ -395,18 +398,6 @@ void Client::parseSnapshot(Packet& packet)
parseSpawnEvents();
}
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
{
//auto children = m_World->GetChildren(capturePointHUD.ID);
//for (auto it = children.first; it != children.second; it++) {
// it->first
//}
//
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
//m_World->GetComponentPools()
}
void Client::disconnect()
{
m_IsConnected = false;
+12 -8
View File
@@ -191,10 +191,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
EntityWrapper childEntity(m_World, childEntityID);
if (!shouldSendToClient(childEntity)) {
continue;
}
if (shouldSendToClient(childEntity)) {
// Write EntityID and parentsID and Entity name
packet.WritePrimitive(childEntityID);
packet.WritePrimitive(entityID);
@@ -226,8 +223,9 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
}
}
}
}
// Go to to your children
addChildrenToPacket(packet, childEntityID);
addPlayersToPacket(packet, childEntityID);
}
}
@@ -455,8 +453,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
}
isReadingData = !isReadingData;
m_SaveDataTimer = std::clock();
}
else if (e.Command == "KickPlayer" && e.Value > 0) {
} else if (e.Command == "KickPlayer" && e.Value > 0) {
kick(0);
}
@@ -595,8 +592,15 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity)
{
auto children = m_World->GetChildren(childEntity.ID);
for (auto it = children.first; it != children.second; it++) {
EntityWrapper child(m_World, it->second);
if(child.HasComponent("CapturePoint")) {
return true;
}
}
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|| childEntity.HasComponent("CapturePoint");
}
PlayerID Server::GetPlayerIDFromEndpoint()