In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
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@@ -103,7 +103,6 @@ public:
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void hasServerTimedOut();
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EntityID createPlayer();
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@@ -348,9 +348,7 @@ void Client::parseSnapshot(Packet& packet)
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EntityWrapper localEntity(m_World, localEntityID);
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// Update entity
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if (m_World->HasComponent(localEntityID, componentType)) {
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if (localEntity.Name() == "CapturePointHUD") {
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UpdateLocalCapturePointHUD(localEntity);
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}
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SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
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bool shouldApply = true;
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// Apply potential filter function
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@@ -361,6 +359,7 @@ void Client::parseSnapshot(Packet& packet)
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
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// updateFields(packet, componentInfo, localEntityID);
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//} else {
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@@ -377,7 +376,11 @@ void Client::parseSnapshot(Packet& packet)
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if (serverParentID == EntityID_Invalid) {
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newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
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} else {
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if (serverClientMapsHasEntity(serverParentID)) {
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newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
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} else {
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newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
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}
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}
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m_World->SetName(newLocalEntityID, serverEntityName);
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insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
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@@ -387,7 +390,7 @@ void Client::parseSnapshot(Packet& packet)
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}
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// Parent logic
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// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
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if (serverParentID != EntityID_Invalid) {
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if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
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EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
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m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
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}
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@@ -395,18 +398,6 @@ void Client::parseSnapshot(Packet& packet)
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parseSpawnEvents();
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}
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void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
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{
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//auto children = m_World->GetChildren(capturePointHUD.ID);
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//for (auto it = children.first; it != children.second; it++) {
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// it->first
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//}
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//
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//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
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//m_World->GetComponentPools()
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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@@ -191,10 +191,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
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// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
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EntityWrapper childEntity(m_World, childEntityID);
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if (!shouldSendToClient(childEntity)) {
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continue;
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}
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if (shouldSendToClient(childEntity)) {
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// Write EntityID and parentsID and Entity name
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packet.WritePrimitive(childEntityID);
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packet.WritePrimitive(entityID);
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@@ -226,8 +223,9 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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}
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}
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}
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}
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// Go to to your children
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addChildrenToPacket(packet, childEntityID);
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addPlayersToPacket(packet, childEntityID);
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}
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}
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@@ -455,8 +453,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
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}
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isReadingData = !isReadingData;
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m_SaveDataTimer = std::clock();
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}
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else if (e.Command == "KickPlayer" && e.Value > 0) {
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} else if (e.Command == "KickPlayer" && e.Value > 0) {
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kick(0);
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}
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@@ -595,8 +592,15 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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auto children = m_World->GetChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if(child.HasComponent("CapturePoint")) {
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return true;
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}
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}
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
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|| childEntity.HasComponent("CapturePoint");
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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