Fixed input going through editor UI

This commit is contained in:
2016-01-21 17:45:20 +01:00
parent 41f0daaf3f
commit 8cf83454d7
3 changed files with 9 additions and 7 deletions
+3 -3
View File
@@ -9,7 +9,7 @@
#include "../Core/EntityFilePreprocessor.h"
#include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMousePress.h"
#include "EditorGUI.h"
#include "EditorStats.h"
@@ -52,8 +52,8 @@ private:
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
// Events
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
bool OnWidgetDelta(const Events::WidgetDelta& e);
};