Fixed input going through editor UI
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@@ -31,7 +31,7 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
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m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
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m_EditorStats = new EditorStats();
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@@ -121,9 +121,10 @@ void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& co
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}
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}
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bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
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bool EditorSystem::OnMousePress(const Events::MousePress& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_1) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
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PickData pick = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if (pick.World == m_World) {
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m_CurrentSelection = EntityWrapper(m_World, pick.Entity);
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