Fixed input going through editor UI

This commit is contained in:
2016-01-21 17:45:20 +01:00
parent 41f0daaf3f
commit 8cf83454d7
3 changed files with 9 additions and 7 deletions
+4 -3
View File
@@ -31,7 +31,7 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
m_EditorStats = new EditorStats();
@@ -121,9 +121,10 @@ void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& co
}
}
bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
bool EditorSystem::OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_1) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
PickData pick = m_Renderer->Pick(glm::vec2(e.X, e.Y));
if (pick.World == m_World) {
m_CurrentSelection = EntityWrapper(m_World, pick.Entity);