Fixed input going through editor UI
This commit is contained in:
@@ -58,7 +58,8 @@ bool EditorWidgetSystem::OnMouseMove(const Events::MouseMove& e)
|
||||
|
||||
bool EditorWidgetSystem::OnMousePress(const Events::MousePress & e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_1) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
|
||||
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
|
||||
if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
||||
|
||||
Reference in New Issue
Block a user