AnimationSystem working

This commit is contained in:
viktorljung
2016-01-24 18:31:23 +01:00
parent dd80323342
commit 8cf9caf7aa
7 changed files with 103 additions and 17 deletions
+2
View File
@@ -10,6 +10,7 @@
#include "Core/EntityFileWriter.h"
#include "Game/Systems/CapturePointSystem.h"
#include "Game/Systems/WeaponSystem.h"
#include "../Engine/Rendering/AnimationSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -86,6 +87,7 @@ Game::Game(int argc, char* argv[])
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
// Collision and TriggerSystem should update after player.
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);