Cubemaps kinda functioning, still somthing wierd with the vectors.

This commit is contained in:
Tleety
2016-02-23 17:17:50 +01:00
parent 91b0ac5fbd
commit 8d23c531af
3 changed files with 8 additions and 5 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ void CubeMapPass::GenerateCubeMapTexture()
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTestTextures[i]->Data);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTestTextures[i]->Data);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);