Changed DamageIndicator.xml to not use a glowmap and not a depthsort.

This commit is contained in:
verysecrethero
2016-02-11 20:34:25 +01:00
parent 3301f66ad1
commit 8f500965d4
5 changed files with 19 additions and 12 deletions
+4 -1
View File
@@ -13,10 +13,12 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include "Rendering/Util/CommonFunctions.h"
class DamageIndicatorSystem : public System
{
public:
DamageIndicatorSystem(World* world, EventBroker* eventBroker);
DamageIndicatorSystem(SystemParams params);
private:
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_DamageTakenFromPlayer;
@@ -26,5 +28,6 @@ private:
bool OnSetCamera(const Events::SetCamera& e);
EntityID m_CurrentCamera = -1;
};
#endif