Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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@@ -13,10 +13,12 @@
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "Rendering/Util/CommonFunctions.h"
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class DamageIndicatorSystem : public System
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{
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public:
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DamageIndicatorSystem(World* world, EventBroker* eventBroker);
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DamageIndicatorSystem(SystemParams params);
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private:
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EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_DamageTakenFromPlayer;
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@@ -26,5 +28,6 @@ private:
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bool OnSetCamera(const Events::SetCamera& e);
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EntityID m_CurrentCamera = -1;
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};
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#endif
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