Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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@@ -382,14 +382,10 @@
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</Entity>
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<Entity name="PlayerModel">
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.60114094473865531</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Animation/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform/>
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