Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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@@ -16,6 +16,9 @@ void CapturePointHUDSystem::Update(double dt)
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auto CapturePointHUDElements = m_World->GetComponents("CapturePointHUD");
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auto CapturePoints = m_World->GetComponents("CapturePoint");
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if (CapturePointHUDElements == nullptr) {
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return;
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}
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for (auto& cCapturePointHUD : *CapturePointHUDElements) {
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int HUD_ID = cCapturePointHUD["CapturePointNumber"];
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