Added BoneAttachment component

This commit is contained in:
viktorljung
2016-01-27 17:14:16 +01:00
parent d12246833e
commit 8fc8d56ee1
13 changed files with 322 additions and 17 deletions
+3 -1
View File
@@ -10,7 +10,8 @@
#include "Core/EntityFileWriter.h"
#include "Game/Systems/CapturePointSystem.h"
#include "Game/Systems/WeaponSystem.h"
#include "../Engine/Rendering/AnimationSystem.h"
#include "Rendering/AnimationSystem.h"
#include "Rendering/BoneAttachmentSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -90,6 +91,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
// Collision and TriggerSystem should update after player.
++updateOrderLevel;
m_SystemPipeline->AddSystem<BoneAttachmentSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeCollision);
++updateOrderLevel;