Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts: # include/Engine/Rendering/RenderSystem.h # src/Engine/Rendering/RenderSystem.cpp
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@@ -110,6 +110,42 @@ void RenderSystem::fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>&
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}
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}
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void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
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{
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auto texts = world->GetComponents("Text");
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if (texts == nullptr) {
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return;
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}
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for (auto& textComponent : *texts) {
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bool visible = textComponent["Visible"];
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if (!visible) {
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continue;
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}
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std::string resource = textComponent["Resource"];
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if (resource.empty()) {
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continue;
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}
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Font* font;
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try {
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font = ResourceManager::Load<Font>(resource);
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} catch (const std::exception&) {
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try {
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font = ResourceManager::Load<Font>("Fonts/DroidSans.ttf,16");
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} catch (const std::exception&) {
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continue;
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}
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}
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glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
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std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
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jobs.push_back(modelJob);
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}
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}
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bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
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{
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return false;
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@@ -133,6 +169,7 @@ void RenderSystem::Update(double dt)
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fillModels(scene.ForwardJobs);
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fillPointLights(scene.PointLightJobs, m_World);
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fillDirectionalLights(scene.DirectionalLightJobs, m_World);
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fillText(scene.TextJobs, world);
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m_RenderFrame->Add(scene);
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}
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