Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts: # include/Engine/Rendering/RenderSystem.h # src/Engine/Rendering/RenderSystem.cpp
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@@ -20,6 +20,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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ResourceManager::RegisterType<Font>("FontFile");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
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