Added crude absolute positioning when rendering

This commit is contained in:
sippeangelo
2015-12-09 15:26:49 +01:00
parent 578018607a
commit 90a79c702f
8 changed files with 73 additions and 14 deletions
@@ -22,7 +22,6 @@ private:
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent);
};
#endif