Added crude absolute positioning when rendering
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@@ -47,6 +47,12 @@ const ComponentPool* World::GetComponents(std::string componentType)
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return (it != m_ComponentPools.end()) ? it->second : nullptr;
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}
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EntityID World::GetParent(EntityID entity)
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{
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return m_EntityParents.at(entity);
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}
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EntityID World::generateEntityID()
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{
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// TODO: Make EntityID generation smarter
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