Added crude absolute positioning when rendering

This commit is contained in:
sippeangelo
2015-12-09 15:26:49 +01:00
parent 578018607a
commit 90a79c702f
8 changed files with 73 additions and 14 deletions
+1 -1
View File
@@ -65,8 +65,8 @@ void Game::Tick()
m_EventBroker->Swap();
testTick(dt);
m_RenderQueueFactory->Update(m_World);
m_RenderQueueFactory->Update(m_World);
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap();