Added crude absolute positioning when rendering
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@@ -65,8 +65,8 @@ void Game::Tick()
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m_EventBroker->Swap();
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testTick(dt);
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m_RenderQueueFactory->Update(m_World);
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m_RenderQueueFactory->Update(m_World);
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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m_EventBroker->Swap();
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