Merge branch 'master' into BoxModelCollision
# Conflicts: # include/Engine/Core/Octree.h # resources/Schema/Entities/CollisionTestLevel.xml # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Octree.cpp
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@@ -3,13 +3,20 @@
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#include "../GLM.h"
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#include "World.h"
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#include "EntityWrapper.h"
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namespace Transform
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{
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glm::mat4 AbsoluteTransformation(EntityWrapper entity);
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glm::vec3 AbsolutePosition(EntityWrapper entity);
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glm::vec3 AbsolutePosition(World* world, EntityID entity);
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glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
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glm::quat AbsoluteOrientation(EntityWrapper entity);
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glm::quat AbsoluteOrientation(World* world, EntityID entity);
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glm::vec3 AbsoluteScale(EntityWrapper entity);
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glm::vec3 AbsoluteScale(World* world, EntityID entity);
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glm::mat4 ModelMatrix(EntityWrapper entity);
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glm::mat4 ModelMatrix(EntityID entity, World* world);
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glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
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