Merge branch 'master' into BoxModelCollision
# Conflicts: # include/Engine/Core/Octree.h # resources/Schema/Entities/CollisionTestLevel.xml # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Octree.cpp
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@@ -27,7 +27,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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// }
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// if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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// (glm::vec3&)cTransform["Position"] += resolutionVector;
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// cPhysics["Velocity"] = glm::vec3(0, 0, 0);
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// ((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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// }
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//}
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