Some groundwork for cubemaps.
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@@ -3,9 +3,9 @@
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PickingPassState::PickingPassState(GLuint frameBuffer)
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{
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GLERROR("---2");
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GLERROR("PRE");
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BindFramebuffer(frameBuffer);
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GLERROR("---3");
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GLERROR("Bind Framebuffer");
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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Disable(GL_BLEND);
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@@ -13,6 +13,7 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
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glm::vec4 clearColor = glm::vec4(0.f);
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//ClearColor(clearColor);
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//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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GLERROR("END");
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}
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PickingPassState::~PickingPassState()
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