Some groundwork for cubemaps.
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@@ -18,6 +18,7 @@ Texture::Texture(std::string path)
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this->Width = img->Width;
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this->Height = img->Height;
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this->Data = img->Data;
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GLint format;
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switch (img->Format) {
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@@ -28,6 +29,7 @@ Texture::Texture(std::string path)
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format = GL_RGBA;
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break;
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}
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// Construct the OpenGL texture
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glGenTextures(1, &m_Texture);
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