Some more optimization and fixed sorting of render job objects in RenderSystem
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@@ -1,6 +1,5 @@
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#version 430
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#include "StandarUniform.glsl"
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layout(location = PVM_UNIFORM_LOCATION) uniform mat4 PVM;
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uniform mat4 PVM;
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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