Some more optimization and fixed sorting of render job objects in RenderSystem

This commit is contained in:
Teejoon
2016-03-09 16:51:24 +01:00
parent d51bea798a
commit 91cad561a4
9 changed files with 372 additions and 137 deletions
+1 -2
View File
@@ -1,6 +1,5 @@
#version 430
#include "StandarUniform.glsl"
layout(location = PVM_UNIFORM_LOCATION) uniform mat4 PVM;
uniform mat4 PVM;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;