Splatmapping now working.
Rendering pipleline now support 3 different types of Material: Basic: a material with a single color on every property (diffuse, specular, ect). SingleTextures: a material with a single texture in all or any property. Have a single color on the rest. SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted. All materials with a texture has a UVRepeat, telling how many time to till in U and in V. modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture MayaExported exports 3 differnt types of material, the same as the piplen now supports.
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@@ -34,7 +34,7 @@ void RawModelCustom::ReadMeshFile(std::string filePath)
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ReadMeshFileHeader(offset, fileData);
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ReadMesh(offset, fileData, fileByteSize);
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}
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delete fileData;
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delete[] fileData;
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}
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void RawModelCustom::ReadMeshFileHeader(std::size_t& offset, char* fileData)
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@@ -116,7 +116,7 @@ void RawModelCustom::ReadMaterialFile(std::string filePath)
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if (fileByteSize > 0) {
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ReadMaterials(offset, fileData, fileByteSize);
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}
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delete fileData;
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delete[] fileData;
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}
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void RawModelCustom::ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
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@@ -169,15 +169,8 @@ void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, con
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m_Materials.push_back(newMaterialProperty);
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}
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void RawModelCustom::ReadMaterialBasic(RawModelCustom::MaterialBasic* newMaterial, unsigned int &offset, char* fileData, unsigned int& fileByteSize)
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void RawModelCustom::ReadMaterialBasic(RawModelCustom::MaterialBasic* newMaterial, std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
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{
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if (offset + sizeof(unsigned int) * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material texture names length failed");
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}
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unsigned int* nameLengths = (unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int) * 4;
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if (offset + sizeof(float) * 11 + sizeof(unsigned int) * 2 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material specular, reflection, color and start and end index values failed");
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}
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@@ -200,42 +193,49 @@ void RawModelCustom::ReadMaterialBasic(RawModelCustom::MaterialBasic* newMateria
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offset += sizeof(unsigned int);
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}
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void RawModelCustom::ReadMaterialSingleTexture(RawModelCustom::MaterialSingleTextures* newMaterial, unsigned int &offset, char* fileData, unsigned int& fileByteSize)
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{
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unsigned char numberOfMaps[4];
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void RawModelCustom::ReadMaterialSingleTexture(RawModelCustom::MaterialSingleTextures* newMaterial, std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
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{
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ReadMaterialBasic(newMaterial, offset, fileData, fileByteSize);
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if (offset + sizeof(unsigned char) * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material NumOfMaps failed");
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}
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unsigned char numberOfMaps[4];
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memcpy(numberOfMaps, fileData + offset, sizeof(unsigned char) * 4);
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offset += sizeof(unsigned char) * 4;
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if (numberOfMaps[0] > 0)
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{
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ReadMaterialTextureProperties(newMaterial->ColorMaps, offset, fileData, fileByteSize);
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ReadMaterialTextureProperties(newMaterial->ColorMap, offset, fileData, fileByteSize);
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}
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if (numberOfMaps[1] > 0)
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{
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ReadMaterialTextureProperties(newMaterial->SpecularMaps, offset, fileData, fileByteSize);
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ReadMaterialTextureProperties(newMaterial->SpecularMap, offset, fileData, fileByteSize);
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}
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if (numberOfMaps[2] > 0)
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{
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ReadMaterialTextureProperties(newMaterial->NormalMaps, offset, fileData, fileByteSize);
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ReadMaterialTextureProperties(newMaterial->NormalMap, offset, fileData, fileByteSize);
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}
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if (numberOfMaps[3] > 0)
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{
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ReadMaterialTextureProperties(newMaterial->IncandescenceMaps, offset, fileData, fileByteSize);
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ReadMaterialTextureProperties(newMaterial->IncandescenceMap, offset, fileData, fileByteSize);
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}
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}
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void RawModelCustom::ReadMaterialSplatMapping(RawModelCustom::MaterialSplatMapping* newMaterial, unsigned int &offset, char* fileData, unsigned int& fileByteSize)
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void RawModelCustom::ReadMaterialSplatMapping(RawModelCustom::MaterialSplatMapping* newMaterial, std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
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{
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ReadMaterialBasic(newMaterial, offset, fileData, fileByteSize);
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ReadMaterialTextureProperties(newMaterial->SplatMap, offset, fileData, fileByteSize);
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unsigned char numberOfMaps[4];
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if (offset + sizeof(unsigned char) * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material NumOfMaps failed");
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}
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unsigned char numberOfMaps[4];
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memcpy(numberOfMaps, fileData + offset, sizeof(unsigned char) * 4);
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offset += sizeof(unsigned char) * 4;
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newMaterial->ColorMaps.resize(numberOfMaps[0]);
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for (unsigned char i = 0; i < numberOfMaps[0]; i++)
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{
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@@ -261,8 +261,10 @@ void RawModelCustom::ReadMaterialSplatMapping(RawModelCustom::MaterialSplatMappi
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}
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}
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void RawModelCustom::ReadMaterialTextureProperties(RawModelCustom::TextureProperties& texture, unsigned int &offset, char* fileData, unsigned int& fileByteSize) {
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void RawModelCustom::ReadMaterialTextureProperties(RawModelCustom::TextureProperties& texture, std::size_t& offset, char* fileData, const unsigned int& fileByteSize) {
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unsigned int nameLength = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (nameLength > 0) {
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if (offset + nameLength > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Material texture path failed");
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@@ -312,7 +314,7 @@ void RawModelCustom::ReadAnimationFile(std::string filePath)
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ReadAnimationBindPoses(offset, fileData, fileByteSize);
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ReadAnimationClips(offset, fileData, fileByteSize, numAnimations);
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}
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delete fileData;
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delete[] fileData;
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}
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void RawModelCustom::ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
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@@ -432,7 +434,7 @@ void RawModelCustom::ReadAnimationClipSingle(std::size_t& offset, char* fileData
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#endif
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}
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void RawModelCustom::ReadAnimationKeyFrame(std::size_t& &offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
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void RawModelCustom::ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
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{
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Skeleton::Animation::Keyframe newKeyFrame;
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@@ -475,6 +477,9 @@ RawModelCustom::~RawModelCustom()
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if (m_Skeleton != nullptr) {
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delete m_Skeleton;
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}
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for (auto material : m_Materials) {
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delete material.material;
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}
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}
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#endif
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