Splatmapping now working.

Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.

All materials with a texture has a UVRepeat, telling how many time to till in U and in V.

modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture

MayaExported exports 3 differnt types of material, the same as the piplen now supports.
This commit is contained in:
Teejoon
2016-02-07 13:39:13 +01:00
parent ceab837e27
commit 92ab22e779
20 changed files with 971 additions and 309 deletions
+175 -15
View File
@@ -88,14 +88,30 @@ bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode&
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.ColorMaps.push_back(newTexture);
if(material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
return findSplatTextures(material_node, material_node.ColorMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
}
@@ -130,11 +146,25 @@ bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode&
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.NormalMaps.push_back(newTexture);
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
}
@@ -168,11 +198,28 @@ bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNod
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
//C:\Users\kamisama\Desktop\TacticalZ\assets\test
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.SpecularMaps.push_back(newTexture);
if (material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
return findSplatTextures(material_node, material_node.SpecularMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
@@ -203,21 +250,133 @@ bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependen
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.IncandescenceMaps.push_back(newTexture);
if (material_node.type == MaterialNode::MaterialType::Basic)
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
return findSplatTextures(material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
MGlobal::displayInfo(MString() + "find splat map");
return findSplatTextures(material_node, material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
return false;
}
bool Material::findSplatTextures(std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node) {
return false;
//C:\Users\kamisama\Desktop\TacticalZ\assets\test
bool Material::findSplatTextures(MaterialNode& material_node, std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node) {
//Get all Inputs in LayeredTexture
MPlug inputs = node.findPlug("inputs");
MGlobal::displayInfo(MString() + "inputs.numElements(): " + inputs.numElements());
MPlugArray AllConnections;
MStatus test;
//Try to find splat texture if using custom splatmap build up.
inputs[0].child(1).connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kMultiplyDivide)) {
MGlobal::displayInfo(MString() + "found kMultiplyDivide");
MFnDependencyNode multiplyDivide(AllConnections[i].node());
multiplyDivide.findPlug("input1", &test).child(0).connectedTo(AllConnections, true, false);;
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
material_node.SplatMap = newTexture;
material_node.type = MaterialNode::MaterialType::SplatMapping;
}
}
}
}
for (unsigned int i = 0; i < inputs.numElements(); i++) {
//Get connections to color in input[i]
inputs[i].child(0).connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
MFnDependencyNode TextureNode(AllConnections[i].node());
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
m_TexturePaths.push_back(FullPath);
MString workspace;
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
workspace);
FullPath = FullPath.substr(workspace.length());
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
MaterialNode::Texture newTexture;
newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
newTexture.FileNameLength = newTexture.FileName.length() + 1;
MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
uvRepeatFile.connectedTo(AllConnections, true, false);
for (int i = 0; i < AllConnections.length(); i++) {
if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
MFnDependencyNode place2DTexture(AllConnections[i].node());
MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
}
}
textureVector.push_back(newTexture);
break;
}
}
if (AllConnections.length() == 0) {
MaterialNode::Texture newTexture;
newTexture.FileNameLength = 0;
textureVector.push_back(newTexture);
}
}
return true;
}
// Returns the absolute path for all textures. Use for copying texture files.
@@ -244,8 +403,6 @@ std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
meshHasMaterial = true;
MaterialStorage.IndexStart = totalIndices;
MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
MGlobal::displayInfo("Oh noes, breaking in material");
break;
}
totalIndices += aMeshMaterial.second.size();
}
@@ -262,7 +419,10 @@ std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
MaterialStorage.ReflectionFactor = 0.0f;
MaterialStorage.SpecularExponent = 0.0f;
}
MaterialStorage.NumColorMaps = MaterialStorage.ColorMaps.size();
MaterialStorage.NumNormalMaps = MaterialStorage.NormalMaps.size();
MaterialStorage.NumSpecularMaps = MaterialStorage.SpecularMaps.size();
MaterialStorage.NumIncandescenceMaps = MaterialStorage.IncandescenceMaps.size();
m_AllMaterials.push_back(MaterialStorage);
}
matIt.next();
+81 -50
View File
@@ -17,6 +17,8 @@
//#define NormalMapSplat 1 << 2
//#define IncandescenceMapSplat 1 << 3
class MaterialNode : public OutputData
{
public:
@@ -41,6 +43,10 @@ public:
}
};
enum class MaterialType { Basic = 1, SplatMapping, SingleTextures };
MaterialType type = MaterialType::Basic;
std::string Name;
float ReflectionFactor;
@@ -53,11 +59,11 @@ public:
unsigned int IndexStart;
unsigned int IndexEnd;
char NumColormaps = 0;
char NumSpecularMap = 0;
char NumNormalMap = 0;
char NumIncandescenceMap = 0;
unsigned char NumColorMaps = 0;
unsigned char NumSpecularMaps = 0;
unsigned char NumNormalMaps = 0;
unsigned char NumIncandescenceMaps = 0;
Texture SplatMap;
std::vector<Texture> ColorMaps;
std::vector<Texture> SpecularMaps;
std::vector<Texture> NormalMaps;
@@ -65,6 +71,8 @@ public:
virtual void WriteBinary(std::ostream& out)
{
out.write((char*)&type, sizeof(MaterialType));
out.write((char*)&SpecularExponent, sizeof(float));
out.write((char*)&ReflectionFactor, sizeof(float));
@@ -74,30 +82,52 @@ public:
out.write((char*)&IndexStart, sizeof(unsigned int));
out.write((char*)&IndexEnd, sizeof(unsigned int));
if (type != MaterialType::Basic) {
if (type == MaterialType::SplatMapping) {
SplatMap.WriteBinary(out);
}
out.write((char*)&NumColorMaps, sizeof(unsigned char));
out.write((char*)&NumSpecularMaps, sizeof(unsigned char));
out.write((char*)&NumNormalMaps, sizeof(unsigned char));
out.write((char*)&NumIncandescenceMaps, sizeof(unsigned char));
}
out.write((char*)&NumColormaps, sizeof(char));
out.write((char*)&NumSpecularMap, sizeof(char));
out.write((char*)&NumNormalMap, sizeof(char));
out.write((char*)&NumIncandescenceMap, sizeof(char));
for(auto aTexture : ColorMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : SpecularMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : NormalMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : IncandescenceMaps) {
aTexture.WriteBinary(out);
if (type != MaterialType::Basic) {
for (auto aTexture : ColorMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : SpecularMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : NormalMaps) {
aTexture.WriteBinary(out);
}
for (auto aTexture : IncandescenceMaps) {
aTexture.WriteBinary(out);
}
}
}
virtual void WriteASCII(std::ostream& out) const
{
out << "New Material _ not in binary" << endl;
out << "number of indices: " << Name << " _ not in binary" << endl;
out << "MaterialType(enum): ";
switch (type) {
case MaterialType::Basic:
out << "Basic";
break;
case MaterialType::SplatMapping:
out << "SplatMapping";
break;
case MaterialType::SingleTextures:
out << "SingleTextures";
break;
};
out << endl;
out << "Material Name: " << Name << " _ not in binary" << endl;
out << "SpecularExponent: " << SpecularExponent << endl;
out << "ReflectionFactor: " << ReflectionFactor << endl;
@@ -107,37 +137,38 @@ public:
out << "IndexStart: " << IndexStart << endl;
out << "IndexEnd: " << IndexEnd << endl;
if (NumColormaps > 0)
out << "NumColormaps: " << NumColormaps << endl;
switch (type) {
case MaterialType::SplatMapping:
out << "SplatMap _ not in binary " << endl;
SplatMap.WriteASCII(out);
//Intended fall trought
case MaterialType::SingleTextures:
out << "NumColormaps (is unsigned char in Binary): " << ((unsigned int)NumColorMaps) << endl;
out << "NumSpecularMap (is unsigned char in Binary): " << ((unsigned int)NumSpecularMaps) << endl;
out << "NumNormalMap (is unsigned char in Binary): " << ((unsigned int)NumNormalMaps) << endl;
out << "NumIncandescenceMap (is unsigned char in Binary): " << ((unsigned int)NumIncandescenceMaps )<< endl;
if (NumSpecularMap > 0)
out << "NumSpecularMap: " << NumSpecularMap << endl;
if (NumNormalMap > 0)
out << "NumNormalMap: " << NumNormalMap << endl;
if (NumIncandescenceMap > 0)
out << "NumIncandescenceMap: " << NumIncandescenceMap << endl;
out << "ColorMaps _ not in binary " << endl;
for (auto aTexture : ColorMaps) {
aTexture.WriteASCII(out);
}
out << "ColorMaps _ not in binary " << endl;
for (auto aTexture : ColorMaps) {
aTexture.WriteASCII(out);
}
out << "SpecularMaps _ not in binary " << endl;
for (auto aTexture : SpecularMaps) {
aTexture.WriteASCII(out);
}
out << "SpecularMaps _ not in binary " << endl;
for (auto aTexture : SpecularMaps) {
aTexture.WriteASCII(out);
}
out << "NormalMaps _ not in binary " << endl;
for (auto aTexture : NormalMaps) {
aTexture.WriteASCII(out);
}
out << "NormalMaps _ not in binary " << endl;
for (auto aTexture : NormalMaps) {
aTexture.WriteASCII(out);
}
out << "IncandescenceMaps _ not in binary " << endl;
for (auto aTexture : IncandescenceMaps) {
aTexture.WriteASCII(out);
}
out << "IncandescenceMaps _ not in binary " << endl;
for (auto aTexture : IncandescenceMaps) {
aTexture.WriteASCII(out);
}
break;
};
}
};
@@ -158,7 +189,7 @@ private:
bool findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node);
bool findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node);
bool findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node);
bool findSplatTextures(std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node);
bool findSplatTextures(MaterialNode& material_node, std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node);
void grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node);
void grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node);
void grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node);
+86 -86
View File
@@ -8,91 +8,91 @@ MeshClass::MeshClass()
}
std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
{
MS status;
map<int, WeightInfo> weightMap;
MItDependencyNodes it(MFn::kSkinClusterFilter);
while (!it.isDone()) {
MObject object = it.thisNode(&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " it.thisNode() ERROR: " + status.errorString());
break;
}
MFnSkinCluster skinCluster(object, &status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster() ERROR: " + status.errorString());
break;
}
MDagPathArray influences;
unsigned int nrOfInfluences = skinCluster.influenceObjects(influences,&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.influenceObjects() ERROR: " + status.errorString());
break;
}
unsigned int index;
index = skinCluster.indexForOutputConnection(0,&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.indexForOutputConnection() ERROR: " + status.errorString());
break;
}
MDagPath skinPath;
status = skinCluster.getPathAtIndex(index, skinPath);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.getPathAtIndex() ERROR: " + status.errorString());
break;
}
MItGeometry geomIter(skinPath);
//for (unsigned int i = 0; i < nrOfInfluences; i++) {
// MGlobal::displayInfo(MString() + " Influence object name: " + influences[i].partialPathName().asChar());
//}
WeightInfo weightInfo;
while (!geomIter.isDone()) {
MObject comp = geomIter.component(&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "geomIter.component() ERROR: " + status.errorString());
break;
}
MFloatArray weights;
unsigned int influenceCount;
status = skinCluster.getWeights(skinPath, comp, weights, influenceCount);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.getWeights() ERROR: " + status.errorString());
break;
}
MFnDependencyNode test(comp);
unsigned int nrOfWeights = 0;
for (unsigned int j = 0; j < weights.length() && nrOfWeights != 4; j++) {
if (weights[j] > 0.00001) {
weightInfo.BoneWeights[nrOfWeights] = weights[j];
weightInfo.BoneIndices[nrOfWeights] = j;
nrOfWeights++;
}
}
float totalWeight = 0.0f;
for (unsigned int i = 0; i < 4; i++) {
totalWeight += weightInfo.BoneWeights[i];
}
for (unsigned int i = 0; i < 4; i++) {
weightInfo.BoneWeights[i] /= totalWeight;
}
weightMap[geomIter.index()] = weightInfo;
geomIter.next();
}
it.next();
}
return weightMap;
}
//std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
//{
// MS status;
// map<int, WeightInfo> weightMap;
//
// MItDependencyNodes it(MFn::kSkinClusterFilter);
//
// while (!it.isDone()) {
//
// MObject object = it.thisNode(&status);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + " it.thisNode() ERROR: " + status.errorString());
// break;
// }
// MFnSkinCluster skinCluster(object, &status);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "skinCluster() ERROR: " + status.errorString());
// break;
// }
// MDagPathArray influences;
//
// unsigned int nrOfInfluences = skinCluster.influenceObjects(influences,&status);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "skinCluster.influenceObjects() ERROR: " + status.errorString());
// break;
// }
//
// unsigned int index;
// index = skinCluster.indexForOutputConnection(0,&status);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "skinCluster.indexForOutputConnection() ERROR: " + status.errorString());
// break;
// }
// MDagPath skinPath;
// status = skinCluster.getPathAtIndex(index, skinPath);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "skinCluster.getPathAtIndex() ERROR: " + status.errorString());
// break;
// }
//
// MItGeometry geomIter(skinPath);
// //for (unsigned int i = 0; i < nrOfInfluences; i++) {
// // MGlobal::displayInfo(MString() + " Influence object name: " + influences[i].partialPathName().asChar());
// //}
// WeightInfo weightInfo;
//
// while (!geomIter.isDone()) {
// MObject comp = geomIter.component(&status);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "geomIter.component() ERROR: " + status.errorString());
// break;
// }
// MFloatArray weights;
// unsigned int influenceCount;
// status = skinCluster.getWeights(skinPath, comp, weights, influenceCount);
// if (status != MS::kSuccess) {
// MGlobal::displayError(MString() + "skinCluster.getWeights() ERROR: " + status.errorString());
// break;
// }
// MFnDependencyNode test(comp);
// unsigned int nrOfWeights = 0;
//
// for (unsigned int j = 0; j < weights.length() && nrOfWeights != 4; j++) {
// if (weights[j] > 0.00001) {
// weightInfo.BoneWeights[nrOfWeights] = weights[j];
// weightInfo.BoneIndices[nrOfWeights] = j;
// nrOfWeights++;
// }
// }
//
// float totalWeight = 0.0f;
// for (unsigned int i = 0; i < 4; i++) {
// totalWeight += weightInfo.BoneWeights[i];
// }
// for (unsigned int i = 0; i < 4; i++) {
// weightInfo.BoneWeights[i] /= totalWeight;
// }
// weightMap[geomIter.index()] = weightInfo;
//
// geomIter.next();
// }
// it.next();
// }
// return weightMap;
//}
Mesh MeshClass::GetMeshData(MObjectArray object)
{
@@ -317,7 +317,7 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
}
for (unsigned int i = 0; i < 4; i++) {
thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
//thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
}
} else {
thisVertex.useWeights = false;
+1 -1
View File
@@ -62,7 +62,7 @@ public:
class Mesh : public OutputData {
public:
bool hasSkin = false;
bool hasSkin = true; //Should be false by default... Have it true now since pipeline only support skinned vertecies
unsigned int NumVertices;
unsigned int NumIndices;
std::vector<VertexLayout> Vertices;
+11 -13
View File
@@ -230,7 +230,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
MTime time = MAnimControl::currentTime();
MFnTransform thisJoint(jointIt.currentItem());
MTransformationMatrix TransformationMatrix = thisJoint.transformationMatrix();
MTransformationMatrix transformationMatrix = thisJoint.transformationMatrix();
double doubleMat[4][4];
@@ -256,7 +256,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
MMatrix LastJointMatrix(doubleMat);
//Is same as last KeyFrame
if (LastJointMatrix.isEquivalent(transformationMatrix)) {
if (LastJointMatrix.isEquivalent(transformationMatrix.asMatrix())) {
//jointID++;
//jointIt.next();
currentFrame++;
@@ -264,7 +264,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
continue;
} else if(!haxBool){
haxBool = true;
MTransformationMatrix TransformationMatrix = LastJointMatrix;
MTransformationMatrix LastJointTransformationMatrix = LastJointMatrix;
MObject jointOrientObj = thisJoint.attribute("jointOrient");
MFnNumericAttribute jointOrient(jointOrientObj);
double jointOrientDouble[3];
@@ -279,7 +279,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
MQuaternion jo = joEuler.asQuaternion();
double tmp[4];
TransformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
LastJointTransformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
MQuaternion rotation(tmp);
rotation = rotation * jo;
@@ -294,11 +294,11 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
previousKeyFrame.Rotation[1] = tmp[1];
previousKeyFrame.Rotation[2] = tmp[2];
previousKeyFrame.Rotation[3] = tmp[3];
TransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
LastJointTransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
previousKeyFrame.Position[0] = tmp[0];
previousKeyFrame.Position[1] = tmp[1];
previousKeyFrame.Position[2] = tmp[2];
TransformationMatrix.getScale(tmp, MSpace::kTransform);
LastJointTransformationMatrix.getScale(tmp, MSpace::kTransform);
previousKeyFrame.Scale[0] = tmp[0];
previousKeyFrame.Scale[1] = tmp[1];
previousKeyFrame.Scale[2] = tmp[2];
@@ -307,7 +307,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
}
}
transformationMatrix.get(doubleMat);
transformationMatrix.asMatrix().get(doubleMat);
//Save transformationMatrix to joinCheckMap
joinCheckMap[thisJoint.name().asChar()][0][0] = doubleMat[0][0];
@@ -327,8 +327,6 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
joinCheckMap[thisJoint.name().asChar()][3][2] = doubleMat[3][2];
joinCheckMap[thisJoint.name().asChar()][3][3] = doubleMat[3][3];
MTransformationMatrix TransformationMatrix = thisJoint.transformation();
if (currentFrame == startFrame) {
MPlug thisJointBindPose = thisJoint.findPlug("bindPose");
MDataHandle DataHandle;
@@ -348,7 +346,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
thisJointBindPoseMatrix = thisJointBindPoseMatrix * parentBindPoseMatrix.inverse();
}
if (thisJointBindPoseMatrix.isEquivalent(TransformationMatrix.asMatrix())) {
if (thisJointBindPoseMatrix.isEquivalent(transformationMatrix.asMatrix())) {
//jointID++;
//jointIt.next();
currentFrame++;
@@ -372,7 +370,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
MQuaternion jo = joEuler.asQuaternion();
double tmp[4];
TransformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
transformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
MQuaternion rotation(tmp);
rotation = rotation * jo;
@@ -386,11 +384,11 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
thisKeyFrame.Rotation[1] = tmp[1];
thisKeyFrame.Rotation[2] = tmp[2];
thisKeyFrame.Rotation[3] = tmp[3];
TransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
transformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
thisKeyFrame.Position[0] = tmp[0];
thisKeyFrame.Position[1] = tmp[1];
thisKeyFrame.Position[2] = tmp[2];
TransformationMatrix.getScale(tmp, MSpace::kTransform);
transformationMatrix.getScale(tmp, MSpace::kTransform);
thisKeyFrame.Scale[0] = tmp[0];
thisKeyFrame.Scale[1] = tmp[1];
thisKeyFrame.Scale[2] = tmp[2];