Splatmapping now working.
Rendering pipleline now support 3 different types of Material: Basic: a material with a single color on every property (diffuse, specular, ect). SingleTextures: a material with a single texture in all or any property. Have a single color on the rest. SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted. All materials with a texture has a UVRepeat, telling how many time to till in U and in V. modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture MayaExported exports 3 differnt types of material, the same as the piplen now supports.
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@@ -88,14 +88,30 @@ bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode&
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
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newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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material_node.ColorMaps.push_back(newTexture);
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if(material_node.type == MaterialNode::MaterialType::Basic)
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material_node.type = MaterialNode::MaterialType::SingleTextures;
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return true;
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} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
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MGlobal::displayInfo(MString() + "find splat map");
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return findSplatTextures(material_node, material_node.ColorMaps, MFnDependencyNode(AllConnections[i].node()));
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}
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}
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return false;
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}
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@@ -130,11 +146,25 @@ bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode&
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
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newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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material_node.NormalMaps.push_back(newTexture);
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return true;
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} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
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MGlobal::displayInfo(MString() + "find splat map");
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return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllConnections[i].node()));
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}
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}
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}
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@@ -168,11 +198,28 @@ bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNod
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
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newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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//C:\Users\kamisama\Desktop\TacticalZ\assets\test
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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material_node.SpecularMaps.push_back(newTexture);
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if (material_node.type == MaterialNode::MaterialType::Basic)
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material_node.type = MaterialNode::MaterialType::SingleTextures;
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return true;
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} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
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MGlobal::displayInfo(MString() + "find splat map");
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return findSplatTextures(material_node, material_node.SpecularMaps, MFnDependencyNode(AllConnections[i].node()));
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}
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}
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return false;
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@@ -203,21 +250,133 @@ bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependen
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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newTexture.UVTiling[0] = TextureNode.findPlug("RepeatU").asFloat();
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newTexture.UVTiling[1] = TextureNode.findPlug("RepeatV").asFloat();
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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material_node.IncandescenceMaps.push_back(newTexture);
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if (material_node.type == MaterialNode::MaterialType::Basic)
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material_node.type = MaterialNode::MaterialType::SingleTextures;
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return true;
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} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
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return findSplatTextures(material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
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MGlobal::displayInfo(MString() + "find splat map");
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return findSplatTextures(material_node, material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
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}
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}
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return false;
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}
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bool Material::findSplatTextures(std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node) {
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return false;
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//C:\Users\kamisama\Desktop\TacticalZ\assets\test
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bool Material::findSplatTextures(MaterialNode& material_node, std::vector<MaterialNode::Texture>& textureVector, MFnDependencyNode& node) {
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//Get all Inputs in LayeredTexture
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MPlug inputs = node.findPlug("inputs");
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MGlobal::displayInfo(MString() + "inputs.numElements(): " + inputs.numElements());
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MPlugArray AllConnections;
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MStatus test;
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//Try to find splat texture if using custom splatmap build up.
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inputs[0].child(1).connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kMultiplyDivide)) {
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MGlobal::displayInfo(MString() + "found kMultiplyDivide");
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MFnDependencyNode multiplyDivide(AllConnections[i].node());
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multiplyDivide.findPlug("input1", &test).child(0).connectedTo(AllConnections, true, false);;
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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MaterialNode::Texture newTexture;
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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material_node.SplatMap = newTexture;
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material_node.type = MaterialNode::MaterialType::SplatMapping;
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}
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}
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}
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}
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for (unsigned int i = 0; i < inputs.numElements(); i++) {
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//Get connections to color in input[i]
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inputs[i].child(0).connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
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MFnDependencyNode TextureNode(AllConnections[i].node());
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std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
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m_TexturePaths.push_back(FullPath);
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MString workspace;
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MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
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workspace);
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FullPath = FullPath.substr(workspace.length());
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FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
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MaterialNode::Texture newTexture;
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newTexture.FileName = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
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newTexture.FileNameLength = newTexture.FileName.length() + 1;
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MPlug uvRepeatFile = TextureNode.findPlug("repeatUV");
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uvRepeatFile.connectedTo(AllConnections, true, false);
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for (int i = 0; i < AllConnections.length(); i++) {
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if (AllConnections[i].node().hasFn(MFn::kPlace2dTexture)) {
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MFnDependencyNode place2DTexture(AllConnections[i].node());
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MPlug uvRepeat = place2DTexture.findPlug("repeatUV");
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newTexture.UVTiling[0] = uvRepeat.child(0).asFloat();
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newTexture.UVTiling[1] = uvRepeat.child(1).asFloat();
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}
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}
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textureVector.push_back(newTexture);
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break;
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}
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}
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if (AllConnections.length() == 0) {
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MaterialNode::Texture newTexture;
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newTexture.FileNameLength = 0;
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textureVector.push_back(newTexture);
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}
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}
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return true;
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}
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// Returns the absolute path for all textures. Use for copying texture files.
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@@ -244,8 +403,6 @@ std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
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meshHasMaterial = true;
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MaterialStorage.IndexStart = totalIndices;
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MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
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MGlobal::displayInfo("Oh noes, breaking in material");
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break;
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}
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totalIndices += aMeshMaterial.second.size();
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}
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@@ -262,7 +419,10 @@ std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
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MaterialStorage.ReflectionFactor = 0.0f;
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MaterialStorage.SpecularExponent = 0.0f;
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}
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MaterialStorage.NumColorMaps = MaterialStorage.ColorMaps.size();
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MaterialStorage.NumNormalMaps = MaterialStorage.NormalMaps.size();
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MaterialStorage.NumSpecularMaps = MaterialStorage.SpecularMaps.size();
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MaterialStorage.NumIncandescenceMaps = MaterialStorage.IncandescenceMaps.size();
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m_AllMaterials.push_back(MaterialStorage);
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}
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matIt.next();
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