Removed class PlayerSystem and associated files.
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@@ -78,3 +78,20 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& trigg
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return false;
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}
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bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
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{
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LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
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return true;
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}
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bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
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{
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LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
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return true;
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}
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bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
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{
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LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
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return true;
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}
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