Removed class PlayerSystem and associated files.

This commit is contained in:
William Moberg
2016-01-18 13:07:04 +01:00
parent f281d220de
commit 942064c450
5 changed files with 30 additions and 79 deletions
+17
View File
@@ -78,3 +78,20 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& trigg
return false;
}
bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
return true;
}
bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
return true;
}
bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
return true;
}