Removed class PlayerSystem and associated files.

This commit is contained in:
William Moberg
2016-01-18 13:07:04 +01:00
parent f281d220de
commit 942064c450
5 changed files with 30 additions and 79 deletions
-2
View File
@@ -3,7 +3,6 @@
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Systems/RaptorCopterSystem.h"
#include "Systems/PlayerSystem.h"
#include "Systems/HealthSystem.h"
#include "Systems/PlayerMovementSystem.h"
#include "Systems/SpawnerSystem.h"
@@ -76,7 +75,6 @@ Game::Game(int argc, char* argv[])
// All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);