Removed class PlayerSystem and associated files.
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@@ -1,42 +0,0 @@
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#include "Systems/PlayerSystem.h"
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void PlayerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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component["Velocity"] = glm::vec3(0.f, 0.f, 0.f);
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if ((bool&)component["Forward"] == true) {
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((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt) * -1;
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}
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if ((bool&)component["Left"] == true) {
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((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt) * -1;
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}
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if ((bool&)component["Back"] == true) {
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((glm::vec3&)component["Velocity"]).z = m_Speed * float(dt);
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}
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if ((bool&)component["Right"] == true) {
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((glm::vec3&)component["Velocity"]).x = m_Speed * float(dt);
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}
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if ((glm::vec3)component["Velocity"] != glm::vec3(0.f)) {
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ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
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(glm::vec3&)transform["Position"] += (glm::vec3)component["Velocity"];
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}
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}
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bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
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{
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LOG_INFO("Player entity %i touched widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
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{
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LOG_INFO("Player entity %i entered widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
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{
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LOG_INFO("Player entity %i left widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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