Some network fixes with sidearm

This commit is contained in:
viktorljung
2016-03-12 17:34:32 +01:00
parent f7363eeea4
commit 944d10f4bb
2 changed files with 45 additions and 43 deletions
@@ -14,6 +14,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|| component.Info.Name == "Physics"
|| component.Info.Name == "AssaultWeapon"
|| component.Info.Name == "DefenderWeapon"
|| component.Info.Name == "SidearmWeapon"
|| component.Info.Name == "Animation"
|| component.Info.Name == "Blend"
|| component.Info.Name == "BlendAdditive"
+3 -2
View File
@@ -8,6 +8,8 @@ BoostSystem::BoostSystem(SystemParams params)
bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
{
if (!IsClient) {
if (e.Victim.ID == e.Inflictor.ID) {
return false;
}
@@ -35,8 +37,6 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
return false;
}
LOG_INFO("intflictor: %s, vicitm: %s", e.Inflictor.Name().c_str(), e.Victim.Name().c_str());
if (className == "SidearmWeapon") { // give ammo
giveAmmo(e.Inflictor, e.Victim);
} else { //give boost
@@ -54,6 +54,7 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
m_World->SetName(boostAssaultEntity.ID, className);
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
}
}
return true;
}