Some network fixes with sidearm
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@@ -14,6 +14,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
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|| component.Info.Name == "Physics"
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|| component.Info.Name == "AssaultWeapon"
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|| component.Info.Name == "DefenderWeapon"
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|| component.Info.Name == "SidearmWeapon"
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|| component.Info.Name == "Animation"
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|| component.Info.Name == "Blend"
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|| component.Info.Name == "BlendAdditive"
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@@ -8,6 +8,8 @@ BoostSystem::BoostSystem(SystemParams params)
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bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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{
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if (!IsClient) {
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if (e.Victim.ID == e.Inflictor.ID) {
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return false;
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}
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@@ -35,8 +37,6 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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return false;
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}
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LOG_INFO("intflictor: %s, vicitm: %s", e.Inflictor.Name().c_str(), e.Victim.Name().c_str());
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if (className == "SidearmWeapon") { // give ammo
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giveAmmo(e.Inflictor, e.Victim);
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} else { //give boost
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@@ -54,6 +54,7 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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m_World->SetName(boostAssaultEntity.ID, className);
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m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
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}
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}
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return true;
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}
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