Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h. Integrated server with entity system.
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#ifndef PlayerDefinition_h__
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#define PlayerDefinition_h__
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#include <string>
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struct PlayerDefinition {
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unsigned int EntityID;
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std::string Name;
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boost::asio::ip::udp::endpoint Endpoint;
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};
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#endif
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