Added support for multiplayer.

Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
This commit is contained in:
Jocke
2015-12-08 16:41:22 +01:00
parent c48c9e1f86
commit 94adaf8ae3
4 changed files with 85 additions and 44 deletions
+11
View File
@@ -0,0 +1,11 @@
#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
struct PlayerDefinition {
unsigned int EntityID;
std::string Name;
boost::asio::ip::udp::endpoint Endpoint;
};
#endif