Added support for multiplayer.

Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
This commit is contained in:
Jocke
2015-12-08 16:41:22 +01:00
parent c48c9e1f86
commit 94adaf8ae3
4 changed files with 85 additions and 44 deletions
+11
View File
@@ -0,0 +1,11 @@
#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
struct PlayerDefinition {
unsigned int EntityID;
std::string Name;
boost::asio::ip::udp::endpoint Endpoint;
};
#endif
+7 -3
View File
@@ -8,27 +8,31 @@
#include <glm/common.hpp> #include <glm/common.hpp>
#include "NetworkDefines.h" #include "NetworkDefines.h"
#include "MessageType.h" #include "MessageType.h"
#include "Core/World.h"
#include "Network/PlayerDefinition.h"
class Server class Server
{ {
public: public:
Server(); Server();
~Server(); ~Server();
void Start(); void Start(World* m_world);
private: private:
// udp stuff // udp stuff
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
boost::asio::ip::udp::endpoint m_Connections[MAXCONNECTIONS]; // boost::asio::ip::udp::endpoint m_Connections[MAXCONNECTIONS];
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8]; std::clock_t m_StopTimes[8];
// Game logic // Game logic
std::string m_PlayerNames[MAXCONNECTIONS]; // std::string m_PlayerNames[MAXCONNECTIONS];
char m_GameBoard[BOARDSIZE][BOARDSIZE]; char m_GameBoard[BOARDSIZE][BOARDSIZE];
glm::vec2 m_PlayerPositions[8]; glm::vec2 m_PlayerPositions[8];
World* m_World;
// Threaded // Threaded
void DisplayLoop(); void DisplayLoop();
+66 -40
View File
@@ -9,8 +9,9 @@ Server::~Server()
} }
void Server::Start() void Server::Start(World* world)
{ {
m_World = world;
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
m_StopTimes[i] = std::clock(); m_StopTimes[i] = std::clock();
m_PlayerPositions[i].x = -1; m_PlayerPositions[i].x = -1;
@@ -178,10 +179,10 @@ void Server::Broadcast(std::string message)
char* data = new char[128]; char* data = new char[128];
int offset = CreateMessage(MessageType::Event, message, data); int offset = CreateMessage(MessageType::Event, message, data);
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer(data, offset), boost::asio::buffer(data, offset),
m_Connections[i], m_PlayerDefinitions[i].Endpoint,
0); 0);
} }
} }
@@ -191,10 +192,10 @@ void Server::Broadcast(std::string message)
void Server::Broadcast(char * data, size_t length) void Server::Broadcast(char * data, size_t length)
{ {
for (int i = 0; i < MAXCONNECTIONS; ++i) { for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_Connections[i].address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer(data, length), boost::asio::buffer(data, length),
m_Connections[i], m_PlayerDefinitions[i].Endpoint,
0); 0);
} }
} }
@@ -210,8 +211,8 @@ void Server::SendSnapshot()
memcpy(data + offset, &m_PlayerPositions[i].y, sizeof(float)); memcpy(data + offset, &m_PlayerPositions[i].y, sizeof(float));
offset += sizeof(float); offset += sizeof(float);
// +1 for null terminator // +1 for null terminator
memcpy(data + offset, m_PlayerNames[i].data(), m_PlayerNames[i].size() + 1); memcpy(data + offset, m_PlayerDefinitions[i].Name.data(), m_PlayerDefinitions[i].Name.size() + 1);
offset += (m_PlayerNames[i].size() + 1) * sizeof(char); offset += (m_PlayerDefinitions[i].Name.size() + 1) * sizeof(char);
} }
Broadcast(data, offset); Broadcast(data, offset);
delete[] data; delete[] data;
@@ -221,7 +222,7 @@ void Server::SendPing()
{ {
// Prints connected players ping // Prints connected players ping
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address())
std::cout << "Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime) std::cout << "Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime)
/ static_cast<double>(CLOCKS_PER_SEC) << std::endl; / static_cast<double>(CLOCKS_PER_SEC) << std::endl;
} }
@@ -245,14 +246,13 @@ void Server::CheckForTimeOuts()
/ static_cast<double>(CLOCKS_PER_SEC); / static_cast<double>(CLOCKS_PER_SEC);
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int tempStopPing = 1000 * m_StopTimes[i] int tempStopPing = 1000 * m_StopTimes[i]
/ static_cast<double>(CLOCKS_PER_SEC); / static_cast<double>(CLOCKS_PER_SEC);
if (tempStartPing > tempStopPing + timeOutTimeMs) { if (tempStartPing > tempStopPing + timeOutTimeMs) {
std::cout << "player " << i << " timed out!" << std::endl; std::cout << "player " << i << " timed out!" << std::endl;
Disconnect(i); Disconnect(i);
} }
} }
} }
} }
@@ -271,7 +271,9 @@ void Server::Disconnect(int i)
{ {
Broadcast("A player disconnected"); Broadcast("A player disconnected");
std::cout << "Player " << i << " disconnected/Timed out" << std::endl; std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
m_Connections[i] = boost::asio::ip::udp::endpoint(); m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].Name = "Name not Set";
// Reset disconnected players position // Reset disconnected players position
m_PlayerPositions[i].x = -1; m_PlayerPositions[i].x = -1;
m_PlayerPositions[i].y = -1; m_PlayerPositions[i].y = -1;
@@ -281,23 +283,37 @@ void Server::ParseEvent(char * data, size_t length)
{ {
size_t i; size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) { for (i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
break; break;
} }
} }
// If no player matches the ip return.
if (i >= 8)
return;
if ("+Forward" == std::string(data)) unsigned int entityId = m_PlayerDefinitions[i].EntityID;
if (m_PlayerPositions[i].y > 0) if ("+Forward" == std::string(data)) {
m_PlayerPositions[i].y--; glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
if ("-Forward" == std::string(data)) temp.z -= 0.5f;
if (m_PlayerPositions[i].y < BOARDSIZE - 1) m_World->GetComponent(entityId, "Transform")["Position"] = temp;
m_PlayerPositions[i].y++; }
if ("+Right" == std::string(data)) if ("-Forward" == std::string(data)) {
if (m_PlayerPositions[i].x < BOARDSIZE - 1) glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
m_PlayerPositions[i].x++; temp.z += 0.5f;
if ("-Right" == std::string(data)) m_World->GetComponent(entityId, "Transform")["Position"] = temp;
if (m_PlayerPositions[i].x > 0) }
m_PlayerPositions[i].x--;
if ("+Right" == std::string(data)) {
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
temp.x += 0.5f;
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
}
if ("-Right" == std::string(data)) {
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
temp.x -= 0.5f;
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
}
} }
void Server::ParseConnect(char * data, size_t length) void Server::ParseConnect(char * data, size_t length)
@@ -305,37 +321,47 @@ void Server::ParseConnect(char * data, size_t length)
std::cout << "Parsing connection." << std::endl; std::cout << "Parsing connection." << std::endl;
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
return; return;
} }
} }
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
m_Connections[i] = m_ReceiverEndpoint;
m_PlayerNames[i] = std::string(data);
m_PlayerPositions[i].x = 0; m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
m_PlayerPositions[i].y = 0; ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data);
m_StopTimes[i] = std::clock(); m_StopTimes[i] = std::clock();
std::cout << "Player \"" << m_PlayerNames[i] << "\" connected on IP: " << m_Connections[i].address().to_string() << std::endl;
std::cout << "Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
int offset = 0; int offset = 0;
char* temp = new char[sizeof(int) * 2]; char* temp = new char[sizeof(int) * 2];
int msgType = 0; int messagType = 0;
memcpy(temp, &msgType, sizeof(int));
memcpy(temp, &messagType, sizeof(int));
offset += sizeof(int); offset += sizeof(int);
memcpy(temp + offset, &i, sizeof(int)); memcpy(temp + offset, &i, sizeof(int));
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer(temp, sizeof(int) * 2), boost::asio::buffer(temp, sizeof(int) * 2),
m_Connections[i], m_PlayerDefinitions[i].Endpoint,
0); 0);
// Send notification that a player has connected // Send notification that a player has connected
std::string str = "Player " + m_PlayerNames[i] + " connected on: " + m_ReceiverEndpoint.address().to_string(); std::string str = "Player " + m_PlayerDefinitions[i].Name + " connected on: "
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
Broadcast(str); Broadcast(str);
// +1 is the null terminator // +1 is the null terminator
MoveMessageHead(data, length, m_PlayerNames[i].size() + 1); MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
delete[] temp; delete[] temp;
break; break;
} }
@@ -347,7 +373,7 @@ void Server::ParseDisconnect()
std::cout << "Parsing disconnect. \n"; std::cout << "Parsing disconnect. \n";
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
Disconnect(i); Disconnect(i);
break; break;
} }
@@ -373,7 +399,7 @@ void Server::ParseClientPing()
void Server::ParseServerPing() void Server::ParseServerPing()
{ {
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() == m_ReceiverEndpoint.address()) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_StopTimes[i] = std::clock(); m_StopTimes[i] = std::clock();
break; break;
} }
@@ -385,10 +411,10 @@ void Server::ParseSnapshot(char * data, size_t length)
// Does no logic. Returns snapshot if client request one // Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho... // The snapshot is not a real snapshot tho...
for (int i = 0; i < MAXCONNECTIONS; i++) { for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_Connections[i].address() != boost::asio::ip::address()) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
m_Socket.send_to( m_Socket.send_to(
boost::asio::buffer("I'm sending a snapshot to you guys!"), boost::asio::buffer("I'm sending a snapshot to you guys!"),
m_Connections[i], m_PlayerDefinitions[i].Endpoint,
0); 0);
} }
} }
+1 -1
View File
@@ -81,6 +81,6 @@ void Game::NetworkFunction()
m_Client.Start(); m_Client.Start();
} }
if (inputMessage == "s" || inputMessage == "S") { if (inputMessage == "s" || inputMessage == "S") {
m_Server.Start(); m_Server.Start(m_World);
} }
} }