Defender shield should now be working

This commit is contained in:
Tleety
2016-02-08 11:47:35 +01:00
parent c526a7af55
commit 94b59af973
9 changed files with 145 additions and 25 deletions
@@ -0,0 +1,21 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
layout(location = 5) in vec4 BoneIndices;
layout(location = 6) in vec4 BoneWeights;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
Output.Position = Position;
}