From 0af9edc6e5392fabbd58390c12c17eedab0d7d9d Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Wed, 17 Feb 2016 10:53:20 +0100 Subject: [PATCH 1/4] Editor is properly disabled when disabled in config --- src/Engine/Editor/EditorSystem.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 4899519d..921df4dc 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -43,6 +43,8 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame m_Enabled = ResourceManager::Load("Config.ini")->Get("Debug.EditorEnabled", false); if (m_Enabled) { Enable(); + } else { + Disable(); } } From b13362360a928d7d18e9e03ce61748a4b51e298a Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Wed, 17 Feb 2016 11:22:42 +0100 Subject: [PATCH 2/4] Fixed RespawnModel of Pickups --- resources/Schema/Entities/AmmoPickup.xml | 3 ++- resources/Schema/Entities/HealthPickup.xml | 3 ++- resources/Schema/Entities/NewMap.xml | 20 ++++++++++---------- 3 files changed, 14 insertions(+), 12 deletions(-) diff --git a/resources/Schema/Entities/AmmoPickup.xml b/resources/Schema/Entities/AmmoPickup.xml index 534b76e2..d0bcfff6 100644 --- a/resources/Schema/Entities/AmmoPickup.xml +++ b/resources/Schema/Entities/AmmoPickup.xml @@ -5,10 +5,11 @@ - Models/Core/UnitSphere.mesh + Models/Props/PickUps/AmmoPickUp.mesh + diff --git a/resources/Schema/Entities/HealthPickup.xml b/resources/Schema/Entities/HealthPickup.xml index dfc6f938..868ca233 100644 --- a/resources/Schema/Entities/HealthPickup.xml +++ b/resources/Schema/Entities/HealthPickup.xml @@ -5,10 +5,11 @@ - Models/Core/UnitSphere.mesh + Models/Props/PickUps/HealthPickUp.mesh + diff --git a/resources/Schema/Entities/NewMap.xml b/resources/Schema/Entities/NewMap.xml index dcdb7bec..b564efd7 100644 --- a/resources/Schema/Entities/NewMap.xml +++ b/resources/Schema/Entities/NewMap.xml @@ -5019,7 +5019,7 @@ - + @@ -5089,7 +5089,7 @@ - + @@ -5165,7 +5165,7 @@ - + @@ -5184,7 +5184,7 @@ - + @@ -5203,7 +5203,7 @@ - + @@ -5222,7 +5222,7 @@ - + @@ -5241,7 +5241,7 @@ - + @@ -5260,7 +5260,7 @@ - + @@ -5279,7 +5279,7 @@ - + @@ -5298,7 +5298,7 @@ - + From 8f28c760dd8e45d45ff54f241be4a10c497ed782 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Wed, 17 Feb 2016 11:47:10 +0100 Subject: [PATCH 3/4] You can now AssaultDash in the air --- .../Engine/Input/FirstPersonInputController.h | 4 ++-- resources/Schema/Entities/NewMap.xml | 20 +++++++++---------- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/include/Engine/Input/FirstPersonInputController.h b/include/Engine/Input/FirstPersonInputController.h index 5529185a..7dc24a2c 100644 --- a/include/Engine/Input/FirstPersonInputController.h +++ b/include/Engine/Input/FirstPersonInputController.h @@ -202,7 +202,7 @@ void FirstPersonInputController::AssaultDashCheck(double dt, bool } //dashing with shift - if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) { + if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) { //player is dashing with shift //the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in! m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer; @@ -227,7 +227,7 @@ void FirstPersonInputController::AssaultDashCheck(double dt, bool } m_ValidDoubleTap = false; - if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) { + if (!(m_AssaultDashCoolDownTimer <= 0.0f)) { //if we cant dash at the moment, then just reset the tap-sensitivity-timer m_AssaultDashDoubleTapDeltaTime = 0.f; return; diff --git a/resources/Schema/Entities/NewMap.xml b/resources/Schema/Entities/NewMap.xml index dcdb7bec..00dc476f 100644 --- a/resources/Schema/Entities/NewMap.xml +++ b/resources/Schema/Entities/NewMap.xml @@ -5019,7 +5019,7 @@ - + @@ -5089,7 +5089,7 @@ - + @@ -5165,7 +5165,7 @@ - + @@ -5184,7 +5184,7 @@ - + @@ -5203,7 +5203,7 @@ - + @@ -5222,7 +5222,7 @@ - + @@ -5241,7 +5241,7 @@ - + @@ -5260,7 +5260,7 @@ - + @@ -5279,7 +5279,7 @@ - + @@ -5298,7 +5298,7 @@ - + From b8222c7b2ea3753be3c06703da9ca88b204e9c79 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Wed, 17 Feb 2016 14:54:42 +0100 Subject: [PATCH 4/4] The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml --- resources/Schema/Entities/AmmoPickup.xml | 4 ++++ resources/Schema/Entities/HealthPickup.xml | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/resources/Schema/Entities/AmmoPickup.xml b/resources/Schema/Entities/AmmoPickup.xml index d0bcfff6..1d1435f7 100644 --- a/resources/Schema/Entities/AmmoPickup.xml +++ b/resources/Schema/Entities/AmmoPickup.xml @@ -7,6 +7,10 @@ Models/Props/PickUps/AmmoPickUp.mesh + + 0.1 + + diff --git a/resources/Schema/Entities/HealthPickup.xml b/resources/Schema/Entities/HealthPickup.xml index 868ca233..c6fbc4f4 100644 --- a/resources/Schema/Entities/HealthPickup.xml +++ b/resources/Schema/Entities/HealthPickup.xml @@ -7,6 +7,10 @@ Models/Props/PickUps/HealthPickUp.mesh + + 0.1 + +