Merge branch 'master' into Dirtybit

# Conflicts:
#	include/Engine/Sound/SoundManager.h
This commit is contained in:
2016-03-13 00:58:45 +01:00
28 changed files with 378 additions and 26566 deletions
@@ -158,7 +158,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
@@ -234,7 +234,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
if (hitMarkerSpawner.Valid()) {
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/hitclick.wav";
m_EventBroker->Publish(e);
}
@@ -253,7 +253,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}