Merge branch 'master' into Dirtybit
# Conflicts: # include/Engine/Sound/SoundManager.h
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@@ -158,7 +158,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
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// Sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.Emitter = wi.Player;
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e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
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m_EventBroker->Publish(e);
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}
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@@ -234,7 +234,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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if (hitMarkerSpawner.Valid()) {
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SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.Emitter = wi.Player;
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e.FilePath = "Audio/weapon/hitclick.wav";
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m_EventBroker->Publish(e);
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}
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@@ -253,7 +253,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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// Sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.Emitter = wi.Player;
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e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
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m_EventBroker->Publish(e);
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}
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