Merge branch 'master' into Dirtybit
# Conflicts: # include/Engine/Sound/SoundManager.h
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@@ -31,7 +31,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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magAmmo += 1;
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reloadTimer = reloadTime;
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.Emitter = wi.Player;
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e.FilePath = "Audio/weapon/Zoom.wav";
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m_EventBroker->Publish(e);
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} else {
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@@ -232,6 +232,13 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
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}
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if (weaponModelEntity.Valid()) {
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EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
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Events::PlaySoundOnEntity e;
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e.Emitter = weaponModelEntity;
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e.FilePath = "Audio/weapon/Shotgun/ShotgunFire.wav";
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e.Gain = 1.f;
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if (IsClient) {
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m_EventBroker->Publish(e);
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}
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for (auto& angles : pelletAngles) {
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glm::vec3 direction = TransformSystem::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
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float distance = traceRayDistance(TransformSystem::AbsolutePosition(spawner), direction);
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@@ -250,7 +257,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
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// Sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.Emitter = wi.Player;
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e.FilePath = "Audio/weapon/Blast.wav";
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m_EventBroker->Publish(e);
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}
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