Connect Fix for TCP Client
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@@ -19,16 +19,25 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
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Send(packet);
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LOG_INFO("Connect message sent again!");
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}
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return;
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else {
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boost::system::error_code error = boost::asio::error::host_not_found;
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m_Socket->connect(m_Endpoint, error);
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if (!error) {
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m_IsConnected = true;
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(playerName);
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Send(packet);
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LOG_INFO("Connect message sent!");
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}
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if (!m_IsConnected) {
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}
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}
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else if (!m_IsConnected) {
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boost::system::error_code error = boost::asio::error::host_not_found;
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m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService, m_Endpoint));
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m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
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m_Socket->connect(m_Endpoint, error);
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tcp::no_delay option(true);
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m_Socket->set_option(option);
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m_Socket->close();
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m_Socket->connect(m_Endpoint, error);
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LOG_INFO(error.message().c_str());
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if (!error) {
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m_IsConnected = true;
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