Merge branch 'master' into TeamPickCamera

# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
This commit is contained in:
William Moberg
2016-03-07 15:20:46 +01:00
43 changed files with 10436 additions and 5946 deletions
@@ -12,8 +12,8 @@ template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
: FirstPersonInputController(eventBroker, playerID, playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
@@ -6,12 +6,13 @@
#include "../Core/ELockMouse.h"
#include "../Game/Events/EDashAbility.h"
#include "InputHandler.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext>
{
public:
FirstPersonInputController(EventBroker* eventBroker, int playerID);
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
virtual const glm::vec3 Movement() const { return m_Movement; }
virtual const glm::vec3 Rotation() const { return m_Rotation; }
@@ -34,6 +35,8 @@ public:
protected:
const int m_PlayerID;
EntityWrapper m_PlayerEntity;
bool m_MouseLocked = false;
glm::vec3 m_Rotation;
glm::vec3 m_Movement;
@@ -65,9 +68,10 @@ protected:
};
template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
: InputController(eventBroker)
, m_PlayerID(playerID)
, m_PlayerEntity(playerEntity)
{
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
@@ -118,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if(m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
if (m_Crouching) {
aeb.NodeName = "Walk";
} else {
aeb.NodeName = "Run";
}
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (val > 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Right";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else if (val < 0) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Left";
aeb.RootNode = playerModel;
aeb.Start = true;
m_EventBroker->Publish(aeb);
} else {
}
}
}
}
if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
} else {
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Idle";
aeb.RootNode = playerModel;
m_EventBroker->Publish(aeb);
}
}
}
}
@@ -159,6 +234,32 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
if (e.Command == "Crouch") {
m_Crouching = e.Value > 0;
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (e.Value == 0.f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
} else if(e.Value == 1.0f) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "CrouchMovement";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
aeb.SingleLevelBlend = true;
m_EventBroker->Publish(aeb);
}
}
}
}
if (e.Command == "SpecialAbility") {
+1 -1
View File
@@ -52,7 +52,7 @@ public:
void Connect(std::string address, int port);
void Update() override;
private:
UDPClient m_Unreliable;
//UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
+1 -1
View File
@@ -36,7 +36,7 @@ public:
private:
// Network channels
TCPServer m_Reliable;
UDPServer m_Unreliable;
//UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
+1
View File
@@ -62,6 +62,7 @@ public:
double progress;
bool Start;
bool SingleBlend;
double Weight;
std::unordered_map<EntityWrapper, double> StartWeights;
};
@@ -19,6 +19,8 @@ struct AutoAnimationBlend : Event
bool Restart = false;
bool SingleLevelBlend = false;
double Weight = -1.0;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
@@ -12,6 +12,7 @@ public:
{ }
virtual void Update(double dt) override;
private:
};
#endif
+50 -3
View File
@@ -9,6 +9,7 @@
#include "Systems/SpawnerSystem.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
#include "Rendering/EAutoAnimationBlend.h"
template <typename ETYPE>
class WeaponBehaviour : public PureSystem
@@ -31,6 +32,21 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
{
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
if (m_ActiveWeapons.count(entity) == 0) {
WeaponInfo& wi = m_ActiveWeapons[entity];
wi.Player = entity;
wi.WeaponEntity = entity;
wi.FirstPersonEntity = firstPersonWeapon;
wi.ThirdPersonEntity = thirdPersonWeapon;
OnEquip(cWeapon, wi);
}
}
auto weapon = getActiveWeapon(entity);
if (!weapon) {
return;
@@ -94,6 +110,31 @@ protected:
}
}
void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
if (!root.Valid()) {
return;
}
EntityWrapper subTree = root.FirstChildByName(subTreeName);
if (!subTree.Valid()) {
return;
}
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
if (!animationNode.Valid()) {
return;
}
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = animationNodeName;
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
{
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
@@ -213,6 +254,10 @@ private:
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
{
if (!IsServer) {
return;
}
// Don't reselect weapon if it's already active
if (getActiveWeapon(player)) {
return;
@@ -242,9 +287,11 @@ private:
// Spawn the weapon(s)
EntityWrapper firstPersonWeapon;
EntityWrapper thirdPersonWeapon;
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//if (IsClient) {
if (firstPersonAttachment.Valid()) {
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
}
//}
if (thirdPersonAttachment.Valid()) {
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
}