Merge branch 'master' into TeamPickCamera
# Conflicts: # src/Game/Systems/PlayerDeathSystem.cpp
This commit is contained in:
@@ -12,6 +12,7 @@ public:
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{ }
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virtual void Update(double dt) override;
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private:
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};
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#endif
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@@ -9,6 +9,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/EAutoAnimationBlend.h"
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template <typename ETYPE>
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class WeaponBehaviour : public PureSystem
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@@ -31,6 +32,21 @@ public:
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
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{
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EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
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EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
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if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
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if (m_ActiveWeapons.count(entity) == 0) {
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WeaponInfo& wi = m_ActiveWeapons[entity];
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wi.Player = entity;
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wi.WeaponEntity = entity;
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wi.FirstPersonEntity = firstPersonWeapon;
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wi.ThirdPersonEntity = thirdPersonWeapon;
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OnEquip(cWeapon, wi);
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}
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}
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auto weapon = getActiveWeapon(entity);
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if (!weapon) {
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return;
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@@ -94,6 +110,31 @@ protected:
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}
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}
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void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
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{
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EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
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if (!root.Valid()) {
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return;
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}
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EntityWrapper subTree = root.FirstChildByName(subTreeName);
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if (!subTree.Valid()) {
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return;
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}
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EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
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if (!animationNode.Valid()) {
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return;
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}
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Events::AutoAnimationBlend eFireBlend;
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eFireBlend.RootNode = root;
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eFireBlend.NodeName = animationNodeName;
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eFireBlend.Restart = true;
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eFireBlend.Start = true;
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m_EventBroker->Publish(eFireBlend);
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}
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void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
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{
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EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
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@@ -213,6 +254,10 @@ private:
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void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
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{
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if (!IsServer) {
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return;
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}
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// Don't reselect weapon if it's already active
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if (getActiveWeapon(player)) {
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return;
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@@ -242,9 +287,11 @@ private:
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// Spawn the weapon(s)
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EntityWrapper firstPersonWeapon;
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EntityWrapper thirdPersonWeapon;
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if (firstPersonAttachment.Valid()) {
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firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
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}
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//if (IsClient) {
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if (firstPersonAttachment.Valid()) {
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firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
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}
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//}
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if (thirdPersonAttachment.Valid()) {
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thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
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}
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