Merge branch 'master' into TeamPickCamera

# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
This commit is contained in:
William Moberg
2016-03-07 15:20:46 +01:00
43 changed files with 10436 additions and 5946 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1, EntityWrapper::Invalid);
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
+14 -14
View File
@@ -49,16 +49,16 @@ void Client::Connect(std::string address, int port)
void Client::Update()
{
m_EventBroker->Process<Client>();
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet);
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet);
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_Reliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
@@ -177,8 +177,8 @@ void Client::parseTCPConnect(Packet& packet)
Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
// Add player id and other stuff
packet.WritePrimitive(m_PlayerID);
m_Unreliable.Send(packet);
LOG_INFO("Sent UDP Connect Server");
// m_Unreliable.Send(packet);
// LOG_INFO("Sent UDP Connect Server");
}
void Client::parsePlayerConnected(Packet & packet)
@@ -476,7 +476,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "ConnectToServer") { // Connect for now
if (e.Value > 0) {
m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
@@ -613,7 +613,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
}
m_Unreliable.Send(packet);
m_Reliable.Send(packet);
}
void Client::identifyPacketLoss()
+37 -34
View File
@@ -47,19 +47,19 @@ void Server::Update()
}
}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet, pd);
m_Address = pd.Endpoint.address();
m_Port = pd.Endpoint.port();
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
//PlayerDefinition pd;
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
@@ -162,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
m_Unreliable.Send(packet, kv.second);
// m_Unreliable.Send(packet, kv.second);
}
}
@@ -172,7 +172,7 @@ void Server::sendSnapshot()
Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet);
reliableBroadcast(packet);
}
void Server::addInputCommandsToPacket(Packet& packet)
@@ -320,25 +320,28 @@ void Server::checkForTimeOuts()
}
}
void Server::parseUDPConnect(Packet & packet)
{
// Pop size of message int
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
PlayerID playerID = packet.ReadPrimitive<int>();
// Do something here?
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_Unreliable.Send(connnectPacket);
LOG_INFO("UDP Connect sent to client");
}
//void Server::parseUDPConnect(Packet & packet)
//{
// // Pop size of message int
// packet.ReadPrimitive<int>();
// int messageType = packet.ReadPrimitive<int>();
// // Read packet ID
// m_PreviousPacketID = m_PacketID; // Set previous packet id
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// // parse player id and other stuff
// PlayerID playerID = packet.ReadPrimitive<int>();
// if (!EntityWrapper(m_World, playerID).Valid()) {
//
// }
// // Do something here?
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// // Send a message to the player that connected
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// m_Unreliable.Send(connnectPacket);
// LOG_INFO("UDP Connect sent to client");
//}
void Server::parseTCPConnect(Packet & packet)
{
+8 -3
View File
@@ -21,33 +21,38 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
{
packet.UpdateSize();
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
@@ -55,7 +60,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
+1 -1
View File
@@ -196,7 +196,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
abj.BlendInfo.progress = 0.0;
abj.BlendInfo.Start = e.Start;
abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
abj.BlendInfo.Weight = e.Weight;
EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
if (nodeEntity.Valid()) {
+16
View File
@@ -207,6 +207,22 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
{
std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
if(blendInfo.Weight >= 0 && blendInfo.Weight <= 1.0) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
return blendInfo;
}
if (blendInfo.Start) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
+59 -10
View File
@@ -11,23 +11,72 @@ void AbilityCooldownHUDSystem::Update(double dt)
for (auto& abilityHUDC : *abilityHUDs) {
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
if (!abilityEntity.Valid())
return;
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
std::string abilityName = "";
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
if (!abilityEntity.Valid()) {
//If we dont have a dash ability on player, we check for Sprint ability
abilityEntity = entity.FirstParentWithComponent("SprintAbility");
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
if (!abilityEntity.Valid()) {
//If we dont have a sprint ability on player, we check for shield ability
abilityEntity = entity.FirstParentWithComponent("ShieldAbility");
if(cooldownTextEntity.Valid()) {
if(cooldownTextEntity.HasComponent("Text"))
{
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
if (!abilityEntity.Valid()) {
//If we dont have a shield ability, we return, since we cannot do anything.
return;
} else {
//If we have a shield ability, we set the right icon
abilityName = "ShieldAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
}
}
} else {
//If we do have a sprint ability, we change the icon
abilityName = "SprintAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
}
}
} else {
//If we have a dash ability, we set the icon to the correct one.
abilityName = "DashAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
}
}
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
//TODO: Fix so this track correctly for shield and sprint depending on how they work.
double maxAbilityCD, currentAbilityCD;
if (abilityName == "DashAbility") {
maxAbilityCD = (double)abilityEntity[abilityName]["CoolDownMaxTimer"];
currentAbilityCD = (double)abilityEntity[abilityName]["CoolDownTimer"];
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
if (cooldownTextEntity.Valid()) {
if (cooldownTextEntity.HasComponent("Text")) {
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
}
}
}
if (abilityName == "ShieldAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (abilityName == "SprintAbility") {
maxAbilityCD = 0.0;
currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
}
if (entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
}
}
}
-2
View File
@@ -49,8 +49,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]);
playerEntityAnimation.Copy(deathEffectEW["Animation"]);
//freeze the animation
deathEffectEW["Animation"]["Speed"] = 0.0;
//copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
+187 -8
View File
@@ -83,11 +83,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
// Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
//Third-person aim
if (playerModel.Valid()) {
//ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
//float pitch = cameraOrientation.x + 0.2f;
//double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
//cAnimationOffset["Time"] = time;
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
if(aimPrimaryEntity.Valid()){
if(aimPrimaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
if (aimSecondaryEntity.Valid()) {
if (aimSecondaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x + 0.2f;
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
(double&)aimSecondaryEntity["Animation"]["Time"] = time;
}
}
}
}
@@ -182,10 +196,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (isOnGround) {
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["Player"]["JumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
//Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.15;
aeb.NodeName = "Jump";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.25;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
// If IsServer and network is off this will not work
if (IsClient) {
//put a hexagon at the players feet
@@ -276,7 +344,7 @@ void PlayerMovementSystem::playerStep(double dt)
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{
// When a player spawns, create an input controller for them
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID, e.Player);
if (e.PlayerID == -1) {
// Keep track of the local player
m_LocalPlayer = e.Player;
@@ -309,18 +377,129 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
{
EntityWrapper player(m_World, e.Player);
if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
return false;
}
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityWrapper dashEffect = entityFile->MergeInto(m_World);
auto playerModel = player.FirstChildByName("PlayerModel");
auto playerEntityModel = playerModel["Model"];
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
for (auto& kv : m_PlayerInputControllers) {
EntityWrapper player = kv.first;
auto& controller = kv.second;
if (!player.Valid()) {
continue;
}
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
if (glm::abs(controller->Movement().x) > glm::abs(controller->Movement().z)) {
if (controller->Movement().x > 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashRight";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashLeft";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
} else {
if (controller->Movement().z < 0) {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashForward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
} else {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "DashBackward";
aeb.RootNode = playerModel;
aeb.Restart = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "StandCrouchBlend";
aeb.RootNode = playerModel;
aeb.Delay = -0.3;
aeb.Start = true;
aeb.Restart = false;
aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
}
}
}
}
/*
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(dashEffect["Model"]);
playerEntityAnimation.Copy(dashEffect["Animation"]);
dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
*/
return true;
}
+1 -1
View File
@@ -78,7 +78,7 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
if (it == m_PlayerIdentities.end()) {
break;
}
}
if(found == false) {
if(it->second.Team != currentTeam) {
@@ -39,6 +39,12 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
ammo = glm::max(0, ammo - (magSize - magAmmo));
magAmmo = glm::min(magSize, ammo);
isReloading = false;
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = true;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = true;
}
}
// Restore view angle
@@ -57,19 +63,18 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
}
// Update first person run animation
/*ComponentWrapper cPlayer = wi.Player["Player"];
ComponentWrapper cPlayer = wi.Player["Player"];
ComponentWrapper cPhysics = wi.Player["Physics"];
const float& movementSpeed = cPlayer["MovementSpeed"];
float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
float animationSpeed = glm::max(speed, movementSpeed) / movementSpeed;
float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (rootNode.Valid()) {
EntityWrapper animationNode = rootNode.FirstChildByName("Run");
if (animationNode.Valid()) {
(bool&)animationNode["Animation"]["Play"] = animationSpeed > 0;
(double&)animationNode["Animation"]["Speed"] = animationSpeed;
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
if (blend.Valid()) {
(double&)blend["Blend"]["Weight"] = animationWeight;
}
}*/
}
// Fire if we're able to fire
if (canFire(cWeapon, wi)) {
@@ -117,12 +122,25 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
// Spawn explosion effect
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
if (reloadEffectSpawner.Valid()) {
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
if (IsClient) {
// Spawn explosion effect
EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
if (reloadEffectSpawner.Valid()) {
SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
}
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity["Model"]["Visible"] = false;
}
if (wi.ThirdPersonEntity.Valid()) {
wi.ThirdPersonEntity["Model"]["Visible"] = false;
}
}
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -204,6 +222,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}
bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -36,6 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
m_EventBroker->Publish(e);
} else {
isReloading = false;
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
}
}
@@ -96,6 +97,9 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Start reload
isReloading = true;
reloadTimer = reloadTime;
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
}
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
@@ -115,8 +119,40 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
if (attachment.Valid()) {
if (e.Value > 0) {
SpawnerSystem::Spawn(attachment, attachment);
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("Shield");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "Shield";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
} else {
attachment.DeleteChildren();
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
if (root.Valid()) {
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
if (subTree.Valid()) {
EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
if (animationNode.Valid()) {
Events::AutoAnimationBlend eFireBlend;
eFireBlend.RootNode = root;
eFireBlend.NodeName = "ActionBlend";
eFireBlend.Restart = true;
eFireBlend.Start = true;
m_EventBroker->Publish(eFireBlend);
}
}
}
}
}
}
@@ -195,6 +231,9 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
}
}
// Play animation
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;