Merge branch 'master' into TeamPickCamera
# Conflicts: # src/Game/Systems/PlayerDeathSystem.cpp
This commit is contained in:
@@ -11,23 +11,72 @@ void AbilityCooldownHUDSystem::Update(double dt)
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for (auto& abilityHUDC : *abilityHUDs) {
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EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
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EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
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if (!abilityEntity.Valid())
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return;
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EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
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std::string abilityName = "";
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double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
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double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
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if (!abilityEntity.Valid()) {
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//If we dont have a dash ability on player, we check for Sprint ability
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abilityEntity = entity.FirstParentWithComponent("SprintAbility");
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currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
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if (!abilityEntity.Valid()) {
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//If we dont have a sprint ability on player, we check for shield ability
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abilityEntity = entity.FirstParentWithComponent("ShieldAbility");
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if(cooldownTextEntity.Valid()) {
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if(cooldownTextEntity.HasComponent("Text"))
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{
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std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
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if (!abilityEntity.Valid()) {
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//If we dont have a shield ability, we return, since we cannot do anything.
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return;
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} else {
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//If we have a shield ability, we set the right icon
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abilityName = "ShieldAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
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}
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}
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} else {
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//If we do have a sprint ability, we change the icon
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abilityName = "SprintAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
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}
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}
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} else {
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//If we have a dash ability, we set the icon to the correct one.
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abilityName = "DashAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
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}
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}
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EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
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//TODO: Fix so this track correctly for shield and sprint depending on how they work.
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double maxAbilityCD, currentAbilityCD;
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if (abilityName == "DashAbility") {
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maxAbilityCD = (double)abilityEntity[abilityName]["CoolDownMaxTimer"];
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currentAbilityCD = (double)abilityEntity[abilityName]["CoolDownTimer"];
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currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
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if (cooldownTextEntity.Valid()) {
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if (cooldownTextEntity.HasComponent("Text")) {
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std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
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}
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}
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}
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if (abilityName == "ShieldAbility") {
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maxAbilityCD = 0.0;
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currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
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}
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if (abilityName == "SprintAbility") {
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maxAbilityCD = 0.0;
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currentAbilityCD = 1 - (bool)abilityEntity[abilityName]["Active"];
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}
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if (entity.HasComponent("Fill")) {
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entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
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}
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}
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}
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@@ -49,8 +49,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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//copy the data from player to explosioneffectmodel
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playerEntityModel.Copy(deathEffectEW["Model"]);
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playerEntityAnimation.Copy(deathEffectEW["Animation"]);
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//freeze the animation
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deathEffectEW["Animation"]["Speed"] = 0.0;
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//copy the models position,orientation
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deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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@@ -83,11 +83,25 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
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// Set third person model aim pitch
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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//Third-person aim
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if (playerModel.Valid()) {
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//ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
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//float pitch = cameraOrientation.x + 0.2f;
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//double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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//cAnimationOffset["Time"] = time;
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EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
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if(aimPrimaryEntity.Valid()){
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if(aimPrimaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x + 0.2f;
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double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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(double&)aimPrimaryEntity["Animation"]["Time"] = time;
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}
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}
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EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
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if (aimSecondaryEntity.Valid()) {
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if (aimSecondaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x + 0.2f;
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double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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(double&)aimSecondaryEntity["Animation"]["Time"] = time;
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}
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}
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}
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}
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@@ -182,10 +196,64 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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if (isOnGround) {
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(bool)cPhysics["IsOnGround"] = false;
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velocity.y = player["Player"]["JumpSpeed"];
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if (player.Valid()) {
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.15;
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aeb.NodeName = "Jump";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.25;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
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//Enter here if player can double jump and is doing so.
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(bool)cPhysics["IsOnGround"] = false;
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velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
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if (player.Valid()) {
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.15;
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aeb.NodeName = "Jump";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.25;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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// If IsServer and network is off this will not work
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if (IsClient) {
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//put a hexagon at the players feet
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@@ -276,7 +344,7 @@ void PlayerMovementSystem::playerStep(double dt)
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bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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{
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// When a player spawns, create an input controller for them
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m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
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m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID, e.Player);
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if (e.PlayerID == -1) {
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// Keep track of the local player
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m_LocalPlayer = e.Player;
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@@ -309,18 +377,129 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
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return false;
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}
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityWrapper dashEffect = entityFile->MergeInto(m_World);
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auto playerModel = player.FirstChildByName("PlayerModel");
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auto playerEntityModel = playerModel["Model"];
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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for (auto& kv : m_PlayerInputControllers) {
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EntityWrapper player = kv.first;
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auto& controller = kv.second;
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if (!player.Valid()) {
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continue;
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}
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if (player.Valid()) {
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (glm::abs(controller->Movement().x) > glm::abs(controller->Movement().z)) {
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if (controller->Movement().x > 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "DashRight";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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m_EventBroker->Publish(aeb);
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}
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "DashLeft";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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m_EventBroker->Publish(aeb);
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}
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}
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} else {
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if (controller->Movement().z < 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "DashForward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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m_EventBroker->Publish(aeb);
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}
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "DashBackward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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}
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}
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/*
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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*/
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return true;
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}
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@@ -78,7 +78,7 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
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if (it == m_PlayerIdentities.end()) {
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break;
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}
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}
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if(found == false) {
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if(it->second.Team != currentTeam) {
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@@ -39,6 +39,12 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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ammo = glm::max(0, ammo - (magSize - magAmmo));
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magAmmo = glm::min(magSize, ammo);
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isReloading = false;
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if (wi.FirstPersonEntity.Valid()) {
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wi.FirstPersonEntity["Model"]["Visible"] = true;
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}
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if (wi.ThirdPersonEntity.Valid()) {
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wi.ThirdPersonEntity["Model"]["Visible"] = true;
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}
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}
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// Restore view angle
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@@ -57,19 +63,18 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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}
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// Update first person run animation
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/*ComponentWrapper cPlayer = wi.Player["Player"];
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ComponentWrapper cPlayer = wi.Player["Player"];
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ComponentWrapper cPhysics = wi.Player["Physics"];
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const float& movementSpeed = cPlayer["MovementSpeed"];
|
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float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
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float animationSpeed = glm::max(speed, movementSpeed) / movementSpeed;
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float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
|
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EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
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if (rootNode.Valid()) {
|
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EntityWrapper animationNode = rootNode.FirstChildByName("Run");
|
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if (animationNode.Valid()) {
|
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(bool&)animationNode["Animation"]["Play"] = animationSpeed > 0;
|
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(double&)animationNode["Animation"]["Speed"] = animationSpeed;
|
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EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
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if (blend.Valid()) {
|
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(double&)blend["Blend"]["Weight"] = animationWeight;
|
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}
|
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}*/
|
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}
|
||||
|
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// Fire if we're able to fire
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if (canFire(cWeapon, wi)) {
|
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@@ -117,12 +122,25 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
|
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// Play animation
|
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playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
|
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|
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// Spawn explosion effect
|
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EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
|
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if (reloadEffectSpawner.Valid()) {
|
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SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
|
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if (IsClient) {
|
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// Spawn explosion effect
|
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EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
|
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if (reloadEffectSpawner.Valid()) {
|
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SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
|
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}
|
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if (wi.FirstPersonEntity.Valid()) {
|
||||
wi.FirstPersonEntity["Model"]["Visible"] = false;
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
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wi.ThirdPersonEntity["Model"]["Visible"] = false;
|
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}
|
||||
}
|
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|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
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e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
|
||||
m_EventBroker->Publish(e);
|
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}
|
||||
|
||||
void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi)
|
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@@ -204,6 +222,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
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|
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// Play animation
|
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playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
|
||||
@@ -36,6 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
isReloading = false;
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,6 +97,9 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
// Start reload
|
||||
isReloading = true;
|
||||
reloadTimer = reloadTime;
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
|
||||
}
|
||||
|
||||
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
@@ -115,8 +119,40 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
|
||||
if (attachment.Valid()) {
|
||||
if (e.Value > 0) {
|
||||
SpawnerSystem::Spawn(attachment, attachment);
|
||||
|
||||
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
||||
if (root.Valid()) {
|
||||
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
|
||||
if (subTree.Valid()) {
|
||||
EntityWrapper animationNode = subTree.FirstChildByName("Shield");
|
||||
if (animationNode.Valid()) {
|
||||
Events::AutoAnimationBlend eFireBlend;
|
||||
eFireBlend.RootNode = root;
|
||||
eFireBlend.NodeName = "Shield";
|
||||
eFireBlend.Restart = true;
|
||||
eFireBlend.Start = true;
|
||||
m_EventBroker->Publish(eFireBlend);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
attachment.DeleteChildren();
|
||||
|
||||
EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
|
||||
if (root.Valid()) {
|
||||
EntityWrapper subTree = root.FirstChildByName("FinalBlend");
|
||||
if (subTree.Valid()) {
|
||||
EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
|
||||
if (animationNode.Valid()) {
|
||||
Events::AutoAnimationBlend eFireBlend;
|
||||
eFireBlend.RootNode = root;
|
||||
eFireBlend.NodeName = "ActionBlend";
|
||||
eFireBlend.Restart = true;
|
||||
eFireBlend.Start = true;
|
||||
m_EventBroker->Publish(eFireBlend);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -195,6 +231,9 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
}
|
||||
}
|
||||
|
||||
// Play animation
|
||||
playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
|
||||
Reference in New Issue
Block a user