Merge branch 'master' into TeamPickCamera

# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
This commit is contained in:
William Moberg
2016-03-07 15:20:46 +01:00
43 changed files with 10436 additions and 5946 deletions
-2
View File
@@ -49,8 +49,6 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]);
playerEntityAnimation.Copy(deathEffectEW["Animation"]);
//freeze the animation
deathEffectEW["Animation"]["Speed"] = 0.0;
//copy the models position,orientation
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];