Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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@@ -27,7 +27,11 @@ public:
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void SetOrientation(glm::quat val);
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glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
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void SetProjectionMatrix(glm::mat4 val);
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glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
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void SetViewMatrix(glm::mat4 val);
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float AspectRatio() const { return m_AspectRatio; }
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void SetAspectRatio(float val);
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