Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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#pragma once
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#ifndef UnorderedMapiVec2_h__
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#define UnorderedMapiVec2_h__
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#include <functional>
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#include <boost/functional/hash.hpp>
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#include <glm/vec2.hpp>
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template<>
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struct std::hash<glm::ivec2>
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{
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inline std::size_t operator()(const glm::ivec2 &v) const
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{
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return boost::hash<float>()(v.x) ^ boost::hash<float>()(v.y);
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}
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inline bool operator()(const glm::ivec2& a, const glm::ivec2& b)const
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{
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return a.x == b.x && a.y == b.y;
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}
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};
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#endif
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